School of Mentalism
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As a scholar, you know all too well the importance of a sound mind. Thus, you attended a school—like the Farseer Tower or the Stone of the Seers—that taught the arts of befuddling lesser minds with figments and illusions or implanted sensations and memories.
Curriculum
- cantrips: Daze, Figment
- 1st: Dizzying Colors, Sleep, Sure Strike
- 2nd: Illusory Creature, Stupefy
- 3rd: Dream Message, Mind Reading
- 4th: Nightmare, Vision of Death
- 5th: Hallucination, Illusory Scene
- 6th: Never Mind, Phantasmal Calamity
- 7th: Project Image, Warp Mind
- 8th: Disappearance, Uncontrollable Dance
- 9th: Phantasmagoria
School Spells initial: Charming Push; advanced: Invisibility Cloak