Daze

cantrip | mental | nonlethal | enchantment

Source Pathfinder Core Rulebook
Traditions arcane,divine,occult
Bloodline aberrant, hag
Cast 2 actions | somatic,verbal
Range 60 feet; Targets 1 creature
Basic Saving Throw will; Duration 1 round


You cloud the target’s mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also Stunned 1.
Heightened (+2) The damage increases by 1d6.