Reload

Source Core Rulebook pg. 279 4.0
While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.

Weapons

Air RepeaterAlchemical CrossbowArquebusAtlatlAxe MusketBackpack BallistaBackpack CatapultBarricade BusterBig Boom GunBlack Powder Knuckle DustersBlowgunBlunderbussBow StaffCane PistolClan PistolCoat PistolComposite LongbowComposite ShortbowCrescent CrossCrossbowDagger PistolDaikyuDart UmbrellaDouble-barreled MusketDouble-Barreled PistolDragon Mouth PistolDueling PistolDwarven ScattergunExplosive DogslicerFire LanceFlingflenserFlintlock MusketFlintlock PistolGakgungGauntlet BowGnome Amalgam MusketGun SwordHalfling Sling StaffHammer GunHand CannonHand CrossbowHarmona GunHeavy CrossbowHongali HornbowJezailLancerLong Air RepeaterLongbowMace MultipistolMikazukiMithral TreePepperboxPhalanx PiercerPiercing WindRapier PistolRepeating CrossbowRepeating Hand CrossbowRepeating Heavy CrossbowRotary BowShield BowShield PistolShobhad LongrifleShortbowShurikenSlide PistolSlingSpoon GunSprayslingSukgungSun SlingTaw LauncherThree Peaked TreeThunder SlingTriggerbrandWreckerWrist Launcher