columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Weretiger"
level: "Creature 4"
 
alignment: ""
size: "Large"
trait_01: [[beast]]
trait_02: [[human]]
trait_03: [[humanoid]]
trait_04: [[werecreature]]
modifier: 11
perception:
  - name: "Perception"
    desc: "+11; Low-Light Vision, Scent (Imprecise) 30 Feet"
languages: "Common; Tiger Empathy"
skills:
  - name: "Skills"
    desc: "Acrobatics: +11, Athletics: +12, Deception: +7, Society: +10, Stealth: +11"
abilityMods: [4, 3, 3, 0, 3, -1]
speed: 25 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 21
armorclass:
  - name: AC
    desc: "21; __Fort__ +11, __Ref__ +13, __Will__ +9"
hp: 75
health:
  - name: ""
  - name: HP
    desc: "75; __Weaknesses__ silver 5"
abilities_top:
  - name: ""
 
  - name: "[[Creature Family Ability Glossary/(Werecreature) Animal Empathy|Tiger Empathy]]"
    desc: "  The weretiger can communicate with felines.\n* * *\n\nThe werecreature can ask questions of, receive answers from, and use the Diplomacy skill with animals of its general kind."
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Reactive Strike|Reactive Strike]]"
    desc: "`pf2:r`  **Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+14 ()\n__Damage__  2d6 + 7 piercing plus werecreature-curse-of-the-werecreature,grab"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+14 (agile)\n__Damage__  2d4 + 7 slashing"
 
  - name: "[[Creature Family Ability Glossary/(Werecreature) Change Shape|Change Shape]]"
    desc: "`pf2:1` (concentrate,polymorph,primal) *   **Human**\n    *   **Melee** fist +14 **Damage** 1d4+7\n*   **Animal**\n    *   **Speed** 30 feet\n    *   Wrestle\n* * *\n\nThe werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.\n\nIn humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.\n\nIn animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.\n* * *\n\nThe monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the [[Actions/Impersonate|Impersonate]] use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block."
 
  - name: "[[Creature Family Ability Glossary/(Werecreature) Curse of the Werecreature|Curse of the Weretiger]]"
    desc: " (curse,primal) This curse affects only humanoids.\n* * *\n\n**Saving Throw** DC 21 Fortitude check\n\nOn each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.\n\nThe creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn."
 
  - name: "[[Creature Family Ability Glossary/(Werecreature) Moon Frenzy|Moon Frenzy]]"
    desc: " (polymorph,primal) When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2.\n\nWhen the moon sets or the sun rises, the werecreature returns to humanoid form and is [[Conditions/Fatigued|Fatigued]] for 2d4 hours.\n\n[[Bestiary Effects/Effect_ Moon Frenzy|Effect: Moon Frenzy]]"
 
  - name: "Pounce"
    desc: "`pf2:1`  The weretiger Strides and makes a Strike at the end of that movement. If the weretiger began this action [[Conditions/Hidden|Hidden]], they remain hidden until after this ability's Strike."
 
  - name: "[[Bestiary Ability Glossary/Rend|Rend]]"
    desc: "`pf2:1`  Claw\n* * *\n\nA Rend entry lists a Strike the monster has.\n\n**Requirements** The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.\n* * *\n\n**Effect** The monster automatically deals that Strike's damage again to the enemy."
 
  - name: "Wrestle (Animal Shape)"
    desc: "`pf2:1`  The weretiger makes a claw Strike against a creature it is [[Conditions/Grabbed|Grabbing]]. If the attack hits, that creature is knocked [[Conditions/Prone|Prone]]."
 
  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
name: Weretiger
creatures:
  - 1: Weretiger

These ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. Powerful nocturnal hunters with excellent senses that help them ambush prey, weretigers are adaptable to an extreme range of environments. However, weretigers living in densely populated cities (potentially as courtesans, assassins, or guild leaders) often struggle to suppress their killer instincts, becoming overwhelmed by the urge to hunt.


Werecreatures are humanoids doomed to transform into animals and animalhumanoid hybrids under the light of the full moon. These shapechanging creatures are the result of an ancient primal curse that they can, in turn, transmit through their own bites. Their ability to lurk unseen in the wilds as well as among people, combined with the contagiousness of their condition, makes werecreatures a perennial cause of panicked suspicion.