columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Tomb Jelly"
level: "Creature 5"
 
alignment: ""
size: "Large"
trait_01: [[mindless]]
trait_02: [[ooze]]
modifier: 7
perception:
  - name: "Perception"
    desc: "+7; Motion Sense (Precise) 60 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +13"
abilityMods: [6, -5, 6, -5, 0, -5]
speed: 15 feet,  climb 10 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 12
armorclass:
  - name: AC
    desc: "12; __Fort__ +15, __Ref__ +4, __Will__ +7"
hp: 150
health:
  - name: ""
  - name: HP
    desc: "150; __Immunities__  acid,  visual,  bleed,  critical hits,  precision,  slashing,  unconscious,  void,  mental"
abilities_top:
  - name: ""
 
  - name: "Motion Sense"
    desc: "  A tomb jelly can feel nearby motion through vibration and air movement."
 
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Pseudopod"
    desc: "+15 ()\n__Damage__  1d6 acid plus tomb-curse 1d8 + 6 bludgeoning plus tomb-curse"
 
  - name: "Bound in Death"
    desc: "`pf2:1` (healing,void) The tomb jelly splatters some of its substance on a willing undead creature within its reach. The target regains 5 void healing HP and its melee Strikes get the benefits of tomb curse until the end of its next turn."
 
  - name: "Flesh-dissolving Acid"
    desc: "  A tomb jelly's acid damages only flesh."
 
  - name: "Tomb Curse"
    desc: " (curse,divine,void) A creature hit by a tomb jelly's pseudopod takes 1d6 persistent void damage. If the creature dies while it has this persistent damage, its corpse is affected by [[Spells/Peaceful Rest|Peaceful Rest]], except the tomb jelly can still dissolve its flesh."
 
name: Tomb Jelly
creatures:
  - 1: Tomb Jelly

Tomb jellies are animate masses of protoplasm with a sickly combination of yellow, gray, and black hues. Their acidic bodies dissolve flesh but leave other materials, including a victim’s gear and bones, intact. Some ancient cultures entombed bodies in stone sarcophagi with tomb jellies to allow the ooze to break down the flesh and clean and polish the bones.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.