columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Skeleton Guard"
level: "Creature -1"
 
alignment: ""
size: "Medium"
trait_01: [[mindless]]
trait_02: [[skeleton]]
trait_03: [[undead]]
trait_04: [[unholy]]
modifier: 2
perception:
  - name: "Perception"
    desc: "+2; Darkvision"
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +6, Athletics: +3"
abilityMods: [2, 4, 0, -5, 0, 0]
speed: 25 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 16
armorclass:
  - name: AC
    desc: "16; __Fort__ +2, __Ref__ +8, __Will__ +2"
hp: 4
health:
  - name: ""
  - name: HP
    desc: "4, void healing; __Immunities__  death effects,  disease,  paralyzed,  poison,  unconscious,  bleed,  mental; __Resistances__ cold 5, electricity 5, fire 5, piercing 5, slashing 5"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Shortbow|Shortbow]], [[Equipment/Scimitar|Scimitar]], 20x [[Equipment/Arrows|Arrows]]"
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Scimitar"
    desc: "+6 (forceful, sweep)\n__Damage__  1d6 + 2 slashing"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+6 (agile, finesse)\n__Damage__  1d4 + 2 slashing"
 
  - name: "**Ranged** `pf2:1` Shortbow"
    desc: "+6 (deadly d10, range increment 60 feet, reload 0)\n__Damage__  1d6 piercing"
 
name: Skeleton Guard
creatures:
  - 1: Skeleton Guard

The most common skeletal minions are mere guardians.


Animated skeletons are among the most common types of undead.