columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Skeletal Hulk"
level: "Creature 7"
 
alignment: ""
size: "huge"
trait_01: [[mindless]]
trait_02: [[skeleton]]
trait_03: [[undead]]
trait_04: [[unholy]]
modifier: 16
perception:
  - name: "Perception"
    desc: "+16; Darkvision"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +20, Intimidation: +15"
abilityMods: [7, 2, 4, -5, 2, 2]
speed: 30 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 25
armorclass:
  - name: AC
    desc: "25; __Fort__ +15, __Ref__ +15, __Will__ +13"
hp: 105
health:
  - name: ""
  - name: HP
    desc: "105, void healing; __Immunities__  death effects,  disease,  paralyzed,  poison,  unconscious,  bleed,  mental; __Resistances__ cold 5, electricity 5, fire 5, piercing 5, slashing 5"
abilities_top:
  - name: ""
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+18 (agile, reach 10 feet)\n__Damage__  2d6 + 11 slashing"
 
  - name: "Broad Swipe"
    desc: "`pf2:2`  The giant makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. Both attacks count toward the giant's multiple attack penalty, but the penalty doesn't increase until after both attacks.."
 
  - name: "Massive Rush"
    desc: "`pf2:2`  The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically pushes the target 10 feet."
 
name: Skeletal Hulk
creatures:
  - 1: Skeletal Hulk

Huge giants and other enormous creatures make powerful skeletons.


Animated skeletons are among the most common types of undead.