columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Sewer Ooze"
level: "Creature 1"
 
alignment: ""
size: "Medium"
trait_01: [[mindless]]
trait_02: [[ooze]]
modifier: 3
perception:
  - name: "Perception"
    desc: "+3; Motion Sense (Precise) 60 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Stealth: +1"
abilityMods: [2, -5, 4, -5, 0, -5]
speed: 10 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 8
armorclass:
  - name: AC
    desc: "8; __Fort__ +9, __Ref__ +1, __Will__ +3"
hp: 40
health:
  - name: ""
  - name: HP
    desc: "40; __Immunities__  acid,  critical hits,  precision,  unconscious,  visual,  bleed,  mental"
abilities_top:
  - name: ""
 
  - name: "Motion Sense 60 feet"
    desc: "  A sewer ooze can sense nearby motion through vibration and air movement."
 
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Pseudopod"
    desc: "+9 ()\n__Damage__  1d6 + 1 bludgeoning 1d4 acid"
 
  - name: "Filth Wave"
    desc: "`pf2:1`  **Frequency** once per minute\n* * *\n\n**Effect** The sewer ooze unleashes a wave of filth, covering all creatures in a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex check save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls [[Conditions/Prone|Prone]]).\n\nA creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.\n\n[[Bestiary Effects/Effect_ Filth Wave|Effect: Filth Wave]]"
 
name: Sewer Ooze
creatures:
  - 1: Sewer Ooze

These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.