columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Scorpion Swarm"
level: "Creature 4"
 
alignment: ""
size: "Large"
trait_01: [[animal]]
trait_02: [[swarm]]
modifier: 11
perception:
  - name: "Perception"
    desc: "+11; Darkvision"
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +11, Athletics: +6, Stealth: +11"
abilityMods: [0, 5, 2, -5, 0, -4]
speed: 25 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 21
armorclass:
  - name: AC
    desc: "21; __Fort__ +10, __Ref__ +13, __Will__ +8"
hp: 55
health:
  - name: ""
  - name: HP
    desc: "55; __Immunities__  precision,  swarm mind,  grabbed,  prone,  restrained; __Weaknesses__ area damage 5, splash damage 5; __Resistances__ bludgeoning 3, piercing 7, slashing 7"
abilities_top:
  - name: ""
 
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "Scorpion Venom"
    desc: " (poison) **Saving Throw** DC 18 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 1d6 poison damage (1 round)\n\n**Stage 2** 1d6 poison damage and [[Conditions/Enfeebled|Enfeebled 1]] (1 round)"
 
  - name: "Swarming Stings"
    desc: "`pf2:1`  Each enemy in the swarm's space takes 2d8 piercing damage (DC 21 Reflex check save) and is exposed to scorpion venom."
 
name: Scorpion Swarm
creatures:
  - 1: Scorpion Swarm

These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling creatures, particularly kholos. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near.


Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with powerful pincers and a painful sting. Scorpions can be found in nearly every climate, where they hunt their prey with a mixture of patient stealth and raw strength. Most scorpions live in underground burrows, either as lone hunters or part of a larger colony. These arachnids are so feared and dangerous that in many cultures, they are treated as deities or dualistic symbols of both death and protection from said death.