columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Living Landslide"
level: "Creature 5"
alignment: ""
size: "Medium"
trait_01: [[earth]]
trait_02: [[elemental]]
modifier: 12
perception:
- name: "Perception"
desc: "+12; Darkvision, Tremorsense (Imprecise) 60 Feet"
languages: "Petran"
skills:
- name: "Skills"
desc: "Athletics: +14, Stealth: +8"
abilityMods: [5, -1, 4, -2, 1, -1]
speed: 25 feet, burrow 25 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 21
armorclass:
- name: AC
desc: "21; __Fort__ +15, __Ref__ +8, __Will__ +10"
hp: 90
health:
- name: ""
- name: HP
desc: "90; __Immunities__ bleed, paralyzed, poison, sleep"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) 60 feet]]"
desc: " Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
- name: "Earthbound"
desc: " When not touching solid ground, the living landslide is [[Conditions/Slowed|Slowed 1]] and can't use reactions."
abilities_mid:
- name: ""
- name: "Crumble"
desc: "`pf2:r` **Trigger** The living landslide takes damage from a hostile source while atop rock or earth\n* * *\n\n**Effect** The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions.\n\nThe living landslide can't Crumble again for 1d4 rounds."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Fist"
desc: "+16 (reach 10 feet)\n__Damage__ 2d8 + 8 bludgeoning"
- name: "Earth Glide"
desc: " The living landslide can Burrow through any earthen matter, including rock. When it does so, the living landslide moves at its full burrow Speed, leaving no tunnels or signs of its passing."
- name: "Sliding Earth"
desc: "`pf2:2` The living landslide Strides up to twice its normal Speed in a straight line, then attempts to [[Actions/Trip|Trip]] a creature in its reach. If a creature falls [[Conditions/Prone|Prone]] from this Trip, it takes 1d4 bludgeoning damage for every 10 feet the living landslide moved."
name: Living Landslide
creatures:
- 1: Living LandslideLiving landslides resemble humanoids made of earth and gravel. They find moving across the many surfaces of the mortal Universe strangely liberating.
Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.