columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Jabali"
level: "Creature 7"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[earth]]
trait_02: [[elemental]]
trait_03: [[genie]]
modifier: 15
perception:
- name: "Perception"
desc: "+15; Darkvision, Tremorsense (Imprecise) 60 Feet"
languages: "Common, Petran; Truespeech"
skills:
- name: "Skills"
desc: "Athletics: +19, Crafting: +14, Deception: +16, Nature: +15, Society: +14"
abilityMods: [6, 1, 4, 3, 2, 3]
speed: 25 feet, burrow 45 feet, climb 20 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 25
armorclass:
- name: AC
desc: "25; __Fort__ +18, __Ref__ +12, __Will__ +15"
hp: 110
health:
- name: ""
- name: HP
desc: "110"
abilities_top:
- name: ""
- name: "Items"
desc: "[[Equipment/Falchion|+1 Falchion]]"
- name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) 60 feet]]"
desc: " Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
- name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
desc: " A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Falchion"
desc: "+20 (forceful, magical, reach 10 feet, sweep)\n__Damage__ 1d10 + 12 slashing"
- name: "**Melee** `pf2:1` Fist"
desc: "+19 (agile, magical, nonlethal, reach 10 feet)\n__Damage__ 1d4 + 12 bludgeoning plus push,shove-into-stone"
- name: "Arcane Innate Spells"
desc: "DC 24, attack +16; __7th __ _[[Spells/Interplanar Teleport|Interplanar Teleport (to Astral Plane, Elemental Planes, or the Universe only)]]_; __5th __ _[[Spells/Wall of Stone|Wall of Stone]]_; __4th __ _[[Spells/Shape Stone|Shape Stone (At Will)]]_\n__Cantrips__ __(4th)__ _[[Spells/Detect Magic|Detect Magic]]_\n__Constant__ __(5th)__ _[[Spells/Truespeech|Truespeech]]_"
- name: "Earth Glide"
desc: " The jabali can [[Actions/Burrow|Burrow]] through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing."
- name: "Stone Clutch"
desc: " (arcane,earth) When the jabali Pushes a creature into a stone barrier, the surface grips it with fingers of stone. The target must succeed at a DC 22 Reflex check save or become [[Conditions/Grabbed|Grabbed]] by the surface ([[/act escape dc=28]])."
- name: "[[Bestiary Ability Glossary/Push|Push 10 feet]]"
desc: "`pf2:1` **Requirements** The monster's last action was a successful Strike that lists Push in its damage entry\n* * *\n\n**Effect** The monster attempts to [[Actions/Shove|Shove]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance."
name: Jabali
creatures:
- 1: JabaliThe proud and brazen jabalis of the Plane of Earth value physical skill and love bargaining, games of chance, and working with metal and stone.
Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements. Genies of metal and wood appear in Pathfinder Rage of Elements.
Genie Shuyookhs
Older, wiser, and more powerful genies possess greater power and are revered with the title of shuyookh (typically adjusted to “sheikha” if the genie is female or “sheikh” for a male). Generally at least 5 levels higher than a typical example of their kind, a shuyookh gains additional spells. The basics of shuyookhs appear here in sidebars and are detailed further in Rage of Elements.
The most wondrous of their powers is their ability to grant wishes three times per year. This is not an innate ability but a ritual practice passed down over time in an attempt to replicate the wish-granting abilities of janns.