columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Goblin War Chanter"
level: "Creature 1"
 
alignment: ""
size: "Small"
trait_01: [[goblin]]
trait_02: [[humanoid]]
modifier: 5
perception:
  - name: "Perception"
    desc: "+5; Darkvision"
languages: "Common, Goblin"
skills:
  - name: "Skills"
    desc: "Acrobatics: +6, Deception: +7, Occultism: +4, Performance: +7, Stealth: +6"
abilityMods: [2, 3, 2, 1, 0, 4]
speed: 25 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +7, __Ref__ +8, __Will__ +5"
hp: 16
health:
  - name: ""
  - name: HP
    desc: "16"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Dogslicer|Dogslicer]], [[Equipment/Shortbow|Shortbow]], [[Equipment/Leather Armor|Leather Armor]], 10x [[Equipment/Arrows|Arrows]]"
abilities_mid:
  - name: ""
  - name: "Goblin Scuttle"
    desc: "`pf2:r`  **Trigger** A goblin ally ends a move action adjacent to the goblin.\n* * *\n\n**Effect** The goblin war chanter [[Actions/Step|Steps]]."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Dogslicer"
    desc: "+8 (agile, backstabber, finesse)\n__Damage__  1d6 + 2 slashing"
 
  - name: "**Ranged** `pf2:1` Shortbow"
    desc: "+8 (deadly d10, range increment 60 feet, reload 0)\n__Damage__  1d6 piercing"
 
  - name: "Occult Spontaneous Spells"
    desc: "DC 17, attack +7; __1st __ (2 slots) _[[Spells/Bless|Bless]]_, _[[Spells/Soothe|Soothe]]_\n__Cantrips__  __(1st)__ _[[Spells/Courageous Anthem|Courageous Anthem]]_, _[[Spells/Figment|Figment]]_, _[[Spells/Message|Message]]_, _[[Spells/Telekinetic Hand|Telekinetic Hand]]_, _[[Spells/Telekinetic Projectile|Telekinetic Projectile]]_"
 
  - name: "Goblin Song"
    desc: "`pf2:1`  The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a Performance check check against the Will DCs of up to two enemies within 30 feet. This has the usual traits and restrictions for a Performance check.\n* * *\n\n**Critical Success** The target takes a -1 status penalty to Perception checks and Will saves for 1 minute. [[Feat_Feature Effects/Effect_ Goblin Song (Critical Success)|Effect: Goblin Song (Critical Success)]]\n\n**Success** As critical success, but the target is affected for only one round. [[Feat_Feature Effects/Effect_ Goblin Song (Success)|Effect: Goblin Song (Success)]]\n\n**Critical Failure** The target is temporarily immune to Goblin Song for 1 hour."
 
name: Goblin War Chanter
creatures:
  - 1: Goblin War Chanter

While all goblins enjoy singing, goblin war chanters pride themselves on mastering the art of vocal performance. Their ballads and jingles are undeniably catchy, and serve their purpose in battle well, inspiring goblins and distracting foes. Whether they are actually enjoyable is entirely subjective.


These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call “longshanks.”

Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins’ outlook: they hate canines but eagerly share their lairs with so-called “goblin dogs,” they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.