columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Earth Scamp"
level: "Creature 1"
alignment: ""
size: "Small"
trait_01: [[earth]]
trait_02: [[elemental]]
modifier: 3
perception:
- name: "Perception"
desc: "+3; Darkvision, Tremorsense (Imprecise) 30 Feet"
languages: "Petran"
skills:
- name: "Skills"
desc: "Athletics: +6, Stealth: +2"
abilityMods: [3, -1, 2, -2, 0, -1]
speed: 20 feet, burrow 20 feet, fly 15 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 15
armorclass:
- name: AC
desc: "15; __Fort__ +8, __Ref__ +4, __Will__ +3"
hp: 20
health:
- name: ""
- name: HP
desc: "20, fast healing 2 (while underground); __Immunities__ bleed, paralyzed, poison, sleep"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) 30 feet]]"
desc: " Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Fast Healing|Fast Healing 2 (While Underground)]]"
desc: " A monster with this ability regains the given number of Hit Points each round at the beginning of its turn."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Body"
desc: "+8 ()\n__Damage__ 1d6 + 3 bludgeoning"
- name: "Arcane Innate Spells"
desc: "DC 17, attack +9; __3rd __ _[[Spells/One with Stone|One with Stone]]_; __2nd __ _[[Spells/Enlarge|Enlarge (Self Only)]]_"
- name: "Scree Breath"
desc: "`pf2:2` (arcane,earth) The earth scamp breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each creature within the area (DC 17 Reflex check save).\n\nThe earth scamp can't use Scree Breath again for 1d4 rounds."
name: Earth Scamp
creatures:
- 1: Earth ScampAn earth scamp’s rocky exterior could camouflage it well among loose rocks if not for the scamp’s large eyes and bat-like wings. Earth scamps can fly, but the act of flight is uncomfortable and unnerving to them—they rarely leave the ground if they can help it. In fact, most earth scamps would rather never visit the surface at all, staying nestled deeply within the rocks they resemble.
Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.
Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.