columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Zetogeki"
level: "Creature 7"
alignment: ""
size: "Large"
trait_01: [[animal]]
trait_02: [[earth]]
modifier: 15
perception:
- name: "Perception"
desc: "+15; Low-Light Vision"
languages: ""
skills:
- name: "Skills"
desc: "Acrobatics: +12, Athletics: +18, Stealth: +12"
abilityMods: [5, 1, 5, -4, 2, -1]
speed: 35 feet, climb 35 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 22
armorclass:
- name: AC
desc: "22; __Fort__ +18, __Ref__ +14, __Will__ +13"
hp: 90
health:
- name: ""
- name: HP
desc: "90; __Resistances__ fire 10"
abilities_top:
- name: ""
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+18 (reach 10 feet)\n__Damage__ 2d8 + 11 piercing plus grab"
- name: "**Melee** `pf2:1` Tail"
desc: "+18 (reach 15 feet, sweep)\n__Damage__ 2d6 + 11 bludgeoning"
- name: "Mangle"
desc: "`pf2:1` **Requirements** The zetogeki has a creature [[Conditions/Grabbed|Grabbed]] in its jaws\n* * *\n\n**Effect** The zetogeki mangles the grabbed creature and slams it about, dealing 3d8 bludgeoning damage (DC 26 Fortitude check save)."
- name: "Tilt Scales"
desc: "`pf2:1` The zetogeki shifts the scales that cover its body to better absorb kinetic energy from physical blows. The zetogeki gains resistance 10 to physical damage, but its Speeds are reduced to 10 feet. If the zetogeki gets hit for 20 or more physical damage in a single blow while its scales are tilted (before applying resistance), it stores the kinetic energy of the blow. The zetogeki can realign its scales to their regular position by taking this action again. When it does, it channels any stored kinetic energy into the next Strike it makes before the end of its turn. If the Strike hits, it deals an additional 2d8 damage. The energy is expended whether or not the Strike hits."
- name: "[[Bestiary Ability Glossary/Grab|Grab]]"
desc: "`pf2:1` **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
name: Zetogeki
creatures:
- 1: ZetogekiBasalt comprises the earthen bodies of zetogekis, giant lizards with an innate ability to absorb and redirect kinetic energy. They dwell near active volcanos, particularly at hot springs and geysers, from which they drink copious quantities of steaming, mineral-rich water. Since they have no need for any other sustenance (and in fact can’t digest anything else), zetogekis guard these watering holes. The worst fate that can befall the proprietor of a mountain hot spring is the arrival of a zetogeki, which can transform a lucrative business into a public hazard overnight. Mountain dwellers who make use of such hot springs pay monster hunters handsomely to eradicate or chase off zetogekis, but dealing with the stubborn beasts is no mean feat.
Even in wilder lands, zetogekis prove menacing to mountaineers. The lizards sometimes purposefully throw themselves down mountainsides to absorb the kinetic energy dealt to them during their tumble. They use this accumulated energy to take down predators-though zetogekis see nearly every other type of creature as a predator.
This marvelous ability to absorb and dole out physical energy come from a zetogeki’s unique configuration of shale-like scales, which it can angle at will much like a porcupine extending its quills. Those who encounter a zetogeki hunkered down with its scales in the telltale raised pattern of zig-zagging black and gold would do well to give the lizard a wide berth. This danger has its upsides, however; some alchemists and wizards offer substantial bounties for intact zetogeki hides.