columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Xiuh Couatl"
level: "Creature 12"
rare_03: [[Rare]]
alignment: ""
size: "Large"
trait_01: [[beast]]
trait_02: [[couatl]]
trait_03: [[good]]
modifier: 23
perception:
- name: "Perception"
desc: "+23; Darkvision, Thoughtsense (Imprecise) 60 Feet"
languages: "Common, Draconic, Empyrean; telepathy 100 feet"
skills:
- name: "Skills"
desc: "Acrobatics: +21, Arcana: +23, Diplomacy: +26, Intimidation: +26, Nature: +23, Occultism: +23, Society: +21, Stealth: +21, Survival: +21"
abilityMods: [7, 3, 4, 5, 5, 6]
speed: 20 feet, fly 60 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 33
armorclass:
- name: AC
desc: "33; __Fort__ +20, __Ref__ +19, __Will__ +25; +1 status to all saves vs. magic"
hp: 220
health:
- name: ""
- name: HP
desc: "220; __Immunities__ electricity, fire; __Weaknesses__ cold 8"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
- name: "[[Bestiary Ability Glossary/Thoughtsense|Thoughtsense (Imprecise) 60 feet]]"
desc: " (mental,occult) Thoughtsense allows a monster to sense all non-mindless creatures at the listed range."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+25 (magical)\n__Damage__ 2d10 + 10 piercing plus grab,xiuh-couatl-venom 2d8 fire plus grab,xiuh-couatl-venom"
- name: "Occult Innate Spells"
desc: "DC 32, attack +24; __7th __ _[[Spells/Interplanar Teleport|Plane Shift (Self Only)]]_; __6th __ _[[Spells/Charm|Charm]]_, _[[Spells/Clairaudience|Clairaudience]]_, _[[Spells/Clairvoyance|Clairvoyance]]_, _[[Spells/Wave of Despair|Crushing Despair]]_, _[[Spells/Detect Alignment|Detect Alignment (At Will)]]_, _[[Spells/Dispel Magic|Dispel Magic]]_, _[[Spells/Dream Message|Dream Message]]_, _[[Spells/Fear|Fear]]_, _[[Spells/Illusory Scene|Illusory Scene]]_, _[[Spells/Mind Reading|Mind Reading (At Will)]]_, _[[Spells/Mindlink|Mindlink]]_, _[[Spells/Phantom Pain|Phantom Pain]]_, _[[Spells/See the Unseen|See Invisibility]]_, _[[Spells/Sending|Sending]]_, _[[Spells/Ring of Truth|Zone of Truth]]_; __2nd __ _[[Spells/Invisibility|Invisibility (Self Only) (At Will)]]_\n__Cantrips__ __(6th)__ _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Ghost Sound|Ghost Sound]]_, _[[Spells/Read Aura|Read Aura]]_, _[[Spells/Telekinetic Projectile|Telekinetic Projectile]]_"
- name: "Rituals"
desc: "_Atone_"
- name: "Breath Weapon"
desc: "`pf2:2` (arcane,fire) The xiuh couatl breaths a gout of flame and lightning in an 80-foot line that deals 5d8 electricity damage and 5d8 fire damage (DC 32 Reflex check save).\n\nThe xiuh couatl can't use Breath Weapon again for 1d4 rounds."
- name: "[[Bestiary Ability Glossary/Greater Constrict|Greater Constrict]]"
desc: "`pf2:1` 1d10+10 bludgeoning plus 1d8 electricity, DC 32 Fortitude check\n* * *\n\nThe monster deals the listed amount of damage to any number of creatures [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]] by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls [[Conditions/Unconscious|Unconscious]], and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute."
- name: "Instrument of Retribution"
desc: "`pf2:3` (occult,polymorph) The xiuh couatl transforms into any simple or martial weapon. The weapon is always a _+2 [[Equipment/Striking (Greater)|Greater Striking]] [[Equipment/Flaming|Flaming]] [[Equipment/Shock|Shock]]_ weapon and can be of any size, chosen by the xiuh couatl when they transform. In weapon form, the xiuh couatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh couatl can revert to their normal form by spending a single action, which has the concentrate trait."
- name: "Wrap in Coils"
desc: "`pf2:1` **Requirements** The xiuh couatl has a Medium or smaller creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]] in their jaws.\n* * *\n\n**Effect** The xiuh couatl moves the creature into their coils, freeing their jaws to make attacks, then uses [[Bestiary Ability Glossary/Constrict|Constrict]] against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space."
- name: "Xiuh Couatl Venom"
desc: " (poison) A xiuh couatl's poison deals spirit damage rather than poison damage to fiends\n\n**Saving Throw** DC 32 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 2d8 poison damage (2d8 spirit damage to fiends) and [[Conditions/Enfeebled|Enfeebled 1]] (1 round)\n\n**Stage 2** 2d10 poison damage (2d10 spirit damage to fiends), enfeebled 1, and -5-foot status penalty to all Speeds (1 round)\n\n**Stage 3** 3d8 poison damage (3d8 spirit damage to fiends), [[Conditions/Enfeebled|Enfeebled 2]], and -10-foot status penalty to all Speeds (1 round)."
- name: "[[Bestiary Ability Glossary/Grab|Grab]]"
desc: "`pf2:1` **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
name: Xiuh Couatl
creatures:
- 1: Xiuh CouatlFiercer than other couatls, xiuh couatls (pronounced “shoo”) are dedicated to seeking out malevolent creatures and offering a final opportunity at redemption.
Couatls are serpentine celestials who tirelessly help mortals reach their greatest potential all across the planes. Some serve benevolent deities as intermediaries while others serve the cause of good as they see fit.