columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Vulpinal"
level: "Creature 6"
 
alignment: ""
size: "Small"
trait_01: [[agathion]]
trait_02: [[celestial]]
trait_03: [[good]]
trait_04: [[holy]]
modifier: 15
perception:
  - name: "Perception"
    desc: "+15; Darkvision"
languages: "Common, Diabolic, Draconic, Empyrean; speak with animals, tongues"
skills:
  - name: "Skills"
    desc: "Acrobatics: +12, Arcana: +15, Deception: +14, Medicine: +11, Performance: +16, Religion: +13, Society: +13, Stealth: +12, Nirvana Lore: +15"
abilityMods: [2, 4, 4, 5, 3, 6]
speed: 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 24
armorclass:
  - name: AC
    desc: "24; __Fort__ +12, __Ref__ +14, __Will__ +15"
hp: 105
health:
  - name: ""
  - name: HP
    desc: "105; __Weaknesses__ unholy 5"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Musical Instrument (Handheld)|Musical Instrument (Handheld)]]"
  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
 
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+15 (finesse, holy, magical)\n__Damage__  2d10 + 4 piercing 1d6 spirit"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+15 (agile, finesse, holy, magical)\n__Damage__  2d6 + 4 slashing 1d6 spirit"
 
  - name: "Divine Innate Spells"
    desc: "DC 24, attack +16; __4th __  _[[Spells/Translocate|Dimension Door]]_, _[[Spells/Divine Wrath|Divine Wrath]]_; __3rd __  _[[Spells/Calm|Calm Emotions]]_, _[[Compendium.pf2e.spells-srd.Item.RneiyehRO6f7LP44|Remove Disease]]_; __2nd __  _[[Spells/Detect Alignment|Detect Alignment (At Will) (Evil Only)]]_, _[[Spells/Invisibility|Invisibility (At Will) (Self Only)]]_\n__Constant__  __(5th)__ _[[Spells/Speak with Animals|Speak with Animals]]_, _[[Spells/Truespeech|Tongues]]_"
 
  - name: "Champion Focus Spells"
    desc: "1 Focus Point, DC 24, attack +16; __3rd __  _[[Spells/Lay on Hands|Lay on Hands]]_"
 
  - name: "Fox's Cunning"
    desc: "  A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action."
 
name: Vulpinal
creatures:
  - 1: Vulpinal

These celestial outsiders hail from Nirvana, the plane of purest good. Agathions are born from the souls of mortals who attained the enlightenment they sought in life, sometimes even after death. Because they all start out as mortals who were rewarded for their determination, self-awareness, and purity of heart, agathions are more likely than other celestials to intervene in working nonviolently against the spread of evil on the material plane. Agathions have served as moderators between the chaotic azatas and lawful archons, so they know how vital communication with mortals can be to bridge differences and ensure that evil doesn’t win out.

All agathions possess animal-like aspects, some appear more anthropomorphic, while others spend most of their time in forms nearly indistinguishable from true animals. Still others prefer to shapeshift as they see fit, or present as humanoid when in the company of humanoid mortals.

Each type of agathion serves a specific role in Nirvana. Their duties and forms generally reflect the core values they cultivated in life that led them to their enlightenment. Since agathions receive their animal forms as rewards for their mortal lives, they take great insult with insinuations that they’re merely magical talking beasts or-even worse-that their forms are a curse or punishment.


Vulpinals serve as the cunning and clever musicians and minstrels of the agathions. Incredibly far-ranging, these fox-like humanoids love traveling to learn and teach about all the unique songs, dances, myths, and traditions they can find. Though they prefer to travel alone, vulpinals are extremely gregarious toward those they meet on their journeys. They enjoy participating in the festivities of cultures they encounter, and they’re known to form small traveling groups of like-minded individuals if they believe that their shared expertise can prove beneficial.