columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Tyrannosaurus Skeleton"
level: "Creature 9"
 
alignment: ""
size: "grg"
trait_01: [[evil]]
trait_02: [[mindless]]
trait_03: [[skeleton]]
trait_04: [[undead]]
trait_05: [[unholy]]
modifier: 17
perception:
  - name: "Perception"
    desc: "+17; Darkvision"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +22"
abilityMods: [7, 0, 5, -5, 2, 0]
speed: 40 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 27
armorclass:
  - name: AC
    desc: "27; __Fort__ +20, __Ref__ +13, __Will__ +17"
hp: 140
health:
  - name: ""
  - name: HP
    desc: "140, void healing; __Immunities__  death effects,  disease,  paralyzed,  poison,  unconscious,  mental; __Resistances__ cold 10, electricity 10, fire 10, piercing 10, slashing 10"
abilities_top:
  - name: ""
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+20 (deadly d12, reach 20 feet)\n__Damage__  2d12 + 9 piercing plus grab"
 
  - name: "**Melee** `pf2:1` Foot"
    desc: "+20 (reach 15 feet)\n__Damage__  2d10 + 9 bludgeoning"
 
  - name: "Rib Skewer"
    desc: "`pf2:1`  The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes 2d10+9 piercing damage (DC 28 Reflex check save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes 2d6 bleed until it either [[Actions/Escape|Escapes]] or someone uses [[Actions/Force Open|Force Open]] to break the rib (either is DC 28)."
 
  - name: "[[Bestiary Ability Glossary/Trample|Trample]]"
    desc: "`pf2:3`  Huge or smaller, foot, DC 28 Reflex check\n* * *\n\nThe monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure)."
 
  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
name: Tyrannosaurus Skeleton
creatures:
  - 1: Tyrannosaurus Skeleton

A massive dinosaur predator makes for a fearsome skeleton.


Almost any creature that had bones in life and leaves them behind in death can become a shambling, undead skeleton-humanoids, beasts, aberrations, fey, and more.