columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Toshigami"
level: "Creature 15"
rare_03: [[Rare]]
alignment: ""
size: "Medium"
trait_01: [[good]]
trait_02: [[kami]]
trait_03: [[spirit]]
modifier: 30
perception:
- name: "Perception"
desc: "+30; Darkvision"
languages: "Common; speak with plants, telepathy 150 feet"
skills:
- name: "Skills"
desc: "Acrobatics: +30, Diplomacy: +31, Medicine: +28, Nature: +30, Stealth: +28, Survival: +30"
abilityMods: [5, 7, 6, 2, 7, 8]
speed: 50 feet, fly 50 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 35
armorclass:
- name: AC
desc: "35; __Fort__ +25, __Ref__ +28, __Will__ +30"
hp: 370
health:
- name: ""
- name: HP
desc: "370; __Weaknesses__ cold iron 15"
abilities_top:
- name: ""
- name: "Items"
desc: "[[Equipment/Staff|+2 Striking Staff]]"
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 150 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
- name: "Ward"
desc: " (divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.\n\nA toshigami's ward is typically a cherry tree."
- name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
desc: " A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity]]"
desc: "`pf2:r` **Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Staff"
desc: "+30 (magical, two-hand d8)\n__Damage__ 2d4 + 13 bludgeoning plus fleeting-blossoms,touch-of-ages"
- name: "Divine Innate Spells"
desc: "DC 36, attack +28; __7th __ _[[Spells/Execute|Finger of Death]]_, _[[Spells/Haste|Haste]]_, _[[Spells/Regenerate|Regenerate]]_; __6th __ _[[Spells/Restoration|Restoration]]_, _[[Spells/Slow|Slow]]_, _[[Spells/Nature's Pathway|Tree Stride (At Will) (Cherry Trees Only)]]_; __5th __ _[[Spells/Peaceful Rest|Gentle Repose]]_, _[[Spells/Heal|Heal (x3)]]_, _[[Spells/One with Plants|Tree Shape (Cherry Tree Only)]]_; __4th __ _[[Spells/Status|Status]]_\n__Constant__ __(9th)__ _[[Spells/Foresight|Foresight (Self Only)]]_"
- name: "Fleeting Blossoms"
desc: " A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 void damage to living creatures and an additional 1d6 vitality damage to undead."
- name: "Swift Staff Strike"
desc: "`pf2:2` In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes."
- name: "Touch of Ages"
desc: " (curse,divine) A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee Strike, the creature must attempt a DC 38 Fortitude check save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.\n* * *\n\n**Critical Success** The creature is unaffected.\n\n**Success** The creature becomes [[Conditions/Clumsy|Clumsy 1]], [[Conditions/Enfeebled|Enfeebled 1]], and [[Conditions/Stupefied|Stupefied 1]] for 1 round.\n\n**Failure** The creature becomes [[Conditions/Clumsy|Clumsy 2]], [[Conditions/Enfeebled|Enfeebled 2]], and [[Conditions/Stupefied|Stupefied 2]] for 1 minute.\n\n**Critical Failure** As failure, but the conditions are permanent."
name: Toshigami
creatures:
- 1: ToshigamiToshigami are especially powerful kami who protect cherry trees, particularly ones in places where the primeval powers of nature remain strong. The cycle of blossoming, flourishing, and wilting that cherry trees exhibit provides a striking visual metaphor for toshigami, who wield immense powers over growth, decay, and even time.
Also known as blossom kami, toshigami have a particular fascination with mortals. Many folk legends tell of toshigami who bestow their blessing unto worthy individuals who fight for just causes. Likewise, it isn’t unheard of for toshigami to aid virtuous souls in dire need of healing or restoration. In truth, blossom kami are so rare and enigmatically aloof that few mortals have ever encountered such beings. Decades, even centuries, might pass before a humble village realizes that a toshigami inhabits its beloved cherry tree.
The stories persist, however, as they have for ages, leading to a widespread appreciation for cherry trees. The site of a new village might be chosen due to its proximity to an ancient cherry tree, and cherry trees are planted and carefully tended in larger population centers, both for their beauty and out of respect for the blossom kami. Should a toshigami choose one such tree as their ward, so much the better for the entire community.
Kami are divine nature spirits native to the lands of Tian Xia, far to the east of the Inner Sea region. They serve as guardians of natural objects and places they protect-their “wards”-and are ancient enemies of the oni. Kami can merge with their wards, allowing them to surreptitiously watch anyone who treads upon their sacred grounds. Kami leave those who they deem harmless alone, but the spirits fight vigilantly to scare away anyone perceived as a threat.
Kami choose their own wards, though many mortals seek to attract them to sites that might require protection, leading to a proliferation of certain trees, statues, gates, and other symbolic elements in areas where kami are known to dwell.