columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Tolokand"
level: "Creature 15"
rare_03: [[Rare]]
alignment: ""
size: "Large"
trait_01: [[aberration]]
trait_02: [[evil]]
modifier: 27
perception:
  - name: "Perception"
    desc: "+27; Darkvision"
languages: "no voice, tongues"
skills:
  - name: "Skills"
    desc: "Acrobatics: +25, Athletics: +29, Intimidation: +22, Survival: +31"
abilityMods: [8, 6, 7, 5, 6, -3]
speed: 120 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 36
armorclass:
  - name: AC
    desc: "36; __Fort__ +30, __Ref__ +25, __Will__ +25; +2 status to all saves vs. primal magic"
hp: 245
health:
  - name: ""
  - name: HP
    desc: "245; __Immunities__  disease,  immobilized,  poison; __Resistances__ acid 15, void 15"
abilities_top:
  - name: ""
 
  - name: "Smoke Vision"
    desc: "  Smoke doesn't impair a tolokand's vision; it ignores the [[Conditions/Concealed|Concealed]] condition from smoke."
 
  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
 
abilities_mid:
  - name: ""
  - name: "Heartless Furnace"
    desc: " (aura,occult) 50 feet. 2d6 poison damage (DC 34 Fortitude check save).\n\nThe poisonous smoke that bellows from a tolokand makes all creatures inside it [[Conditions/Concealed|Concealed]], and all creatures outside the smoke are concealed to creatures within it."
 
  - name: "Inexorable"
    desc: "  The tolokand recovers from the [[Conditions/Paralyzed|Paralyzed]], [[Conditions/Slowed|Slowed]], and [[Conditions/Stunned|Stunned]] conditions at the end of its turn. It's also immune to penalties to its Speeds and ignores difficult terrain and greater difficult terrain."
 
  - name: "Toxic Blood"
    desc: "  When a creature scores a critical hit against the tolokand with a piercing or slashing Strike, the tolokand's poisonous, oily blood sprays forth. Any creature within 5 feet of the tolokand takes 3d6 poison damage (DC 34 Reflex check save). Any non-creature plants the blood spills on die."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Hand"
    desc: "+31 (reach 10 feet)\n__Damage__  2d12 + 16 slashing 2d6 poison"
 
  - name: "Occult Spontaneous Spells"
    desc: "DC 37, attack +29; __8th __ (3 slots) _[[Spells/Toxic Cloud|Cloudkill]]_, _[[Spells/Earthquake|Earthquake]]_, _[[Spells/Desiccate|Horrid Wilting]]_, _[[Spells/Volcanic Eruption|Volcanic Eruption]]_"
 
  - name: "Occult Innate Spells"
    desc: "DC 37, attack +29; __4th __  _[[Spells/Earthbind|Earthbind (At Will)]]_, _[[Spells/Haste|Haste (At Will) (Self Only)]]_; __2nd __  _[[Spells/Sudden Blight|Sudden Blight (At Will)]]_\n__Constant__  __(5th)__ _[[Spells/Air Walk|Air Walk]]_, _[[Spells/Environmental Endurance|Endure Elements]]_, _[[Spells/Truespeech|Tongues]]_"
 
  - name: "Blighted Footfalls"
    desc: "  Whenever the tolokand ends a move action during which it moved 30 feet or farther, it automatically casts one of its innate spells as a free action."
 
  - name: "Sudden Destruction"
    desc: "`pf2:1`  **Requirements** The tolokand hasn't cast any of its spontaneous spells this turn\n* * *\n\n**Effect** The tolokand casts one of its spontaneous spells, using up the spell slot normally. The tolokand can't cast any further spontaneous spells this turn and can't use this ability again for 1d4 rounds."
 
name: Tolokand
creatures:
  - 1: Tolokand

Streams run dry. The earth cracks. Green leaves brown and shatter. And the creature walks on.

The faceless, unknowable tolokands wander the land, bringing desolation with every footfall-belching poisonous smoke, blighting plant life, cracking the earth asunder, and even staining the ground with their foul blood. They turn habitable places into wastelands, which has earned tolokands the name “waste walkers.”

These walking forces of destruction don’t make their motives known. They remain unmoved by any pleas or threats levied at them, and they fight off attacks only so that they can return to their grim business. However, they have one consistent tendency: they travel to environments on the brink. A tolokand appears in a land wracked by famine or a natural disaster to give it the last push into oblivion.

Tolokands are mercifully few in number. Since they appear so rarely, it’s unclear whether there are just a few individuals or several dozen. Clearly, more than one exists, though, because their patterned soles are as distinctive as fingerprints. Often, these smoking footprints are all that remain in a blighted land.