columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Terra-Cotta Soldier"
level: "Creature 6"
 
alignment: ""
size: "Medium"
trait_01: [[construct]]
modifier: 14
perception:
  - name: "Perception"
    desc: "+14; "
languages: "Common; (can't speak any language)"
skills:
  - name: "Skills"
    desc: "Athletics: +15, Intimidation: +15"
abilityMods: [5, 4, 5, 1, 2, 3]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 24
armorclass:
  - name: AC
    desc: "24 (26 with shield raised); __Fort__ +17, __Ref__ +14, __Will__ +10"
hp: 120
health:
  - name: ""
  - name: HP
    desc: "120; __Immunities__  bleed,  death effects,  disease,  doomed,  drained,  fatigued,  healing,  nonlethal attacks,  paralyzed,  poison,  sickened,  spirit,  unconscious,  vitality,  void; __Weaknesses__ bludgeoning 10"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Composite Longbow|Composite Longbow]], [[Equipment/Longsword|Longsword]], [[Equipment/Steel Shield|Steel Shield]], 10x [[Equipment/Arrows|Arrows]]"
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity]]"
    desc: "`pf2:r`  **Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."
 
  - name: "[[Actions/Raise a Shield|Raise a Shield]]"
    desc: "`pf2:1` (general) **Requirements** You are wielding a shield\n* * *\n\nYou position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.\n\n[[Equipment Effects/Effect_ Raise a Shield|Effect: Raise a Shield]]"
 
  - name: "[[Bestiary Ability Glossary/Shield Block|Shield Block]]"
    desc: "`pf2:r`  **Trigger** The monster has its shield raised and takes damage from a physical attack.\n* * *\n\n**Effect** The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Longsword"
    desc: "+17 (versatile p)\n__Damage__  2d8 + 8 slashing"
 
  - name: "**Ranged** `pf2:1` Composite Longbow"
    desc: "+16 (deadly d10, propulsive, range increment 100 feet, volley 30 ft.)\n__Damage__  2d8 + 6 piercing"
 
name: Terra-Cotta Soldier
creatures:
  - 1: Terra-Cotta Soldier

A single terra-cotta warrior stands 6 feet tall and weighs 600 pounds.


Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features.