columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Sturzstromer"
level: "Creature 19"
rare_03: [[Uncommon]]
alignment: ""
size: "huge"
trait_01: [[aberration]]
trait_02: [[earth]]
trait_03: [[swarm]]
modifier: 33
perception:
  - name: "Perception"
    desc: "+33; Tremorsense (Precise) 120 Feet"
languages: "Petran"
skills:
  - name: "Skills"
    desc: "Athletics: +37, Stealth: +35"
abilityMods: [8, 10, 8, -1, 6, 2]
speed: 50 feet,  burrow 20 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 41
armorclass:
  - name: AC
    desc: "41; __Fort__ +33, __Ref__ +35, __Will__ +29"
hp: 280
health:
  - name: ""
  - name: HP
    desc: "280; __Immunities__  precision,  swarm mind,  visual,  grabbed,  prone,  restrained; __Weaknesses__ area damage 12, splash damage 12; __Resistances__ piercing 20, slashing 20"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Precise) 120 feet, (Imprecise) 240 feet]]"
    desc: "  A sturzstromer's tremorsense is a precise sense out to 120 feet and an imprecise sense out to 240 feet. A sturzstromer can't sense anything beyond the range of its tremorsense.\n* * *\n\nTremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
 
  - name: "Clutching Stones"
    desc: "  The sturzstromer's space is greater difficult terrain."
 
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "Primal Innate Spells"
    desc: "DC 41, attack +33; __10th __  _[[Spells/Earthquake|Earthquake]]_; __8th __  _[[Spells/Earthbind|Earthbind (At Will)]]_, _[[Spells/Earthquake|Earthquake (x3)]]_, _[[Spells/Speak with Stones|Stone Tell]]_"
 
  - name: "Grasping Bites"
    desc: "`pf2:2` (attack) The sturzstromer attempts an Athletics check check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the sturzstromer's multiple attack penalty.\n* * *\n\n**Critical Success** The creature is [[Conditions/Grabbed|Grabbed]], takes 1d6 bludgeoning damage, and is [[Conditions/Restrained|Restrained]] until the end of the sturzstromer's next turn.\n\n**Success** The creature is grabbed."
 
  - name: "Landslide"
    desc: "  **Requirements** The sturzstromer's most recent action was to cast [[Spells/Earthquake|Earthquake]].\n* * *\n\n**Effect** The sturzstromer closes a fissure it made, choosing one creature that fell in. That creature must succeed at a DC 41 Reflex check save or be buried as in an avalanche."
 
  - name: "Pummeling Assault"
    desc: "`pf2:1`  Each foe in the sturzstromer's space takes 4d10 bludgeoning damage (DC 41 Reflex check save)."
 
name: Sturzstromer
creatures:
  - 1: Sturzstromer

Cobble mites that remain a cohesive swarm for many years become dangerous living landslides.


Cobble mites resemble squarish stones a few inches across with mouths like split geodes. Though indolent and harmless alone, they’re dangerous in large groups.