columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Strix Kinmate"
level: "Creature 2"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[humanoid]]
trait_02: [[lawful]]
trait_03: [[strix]]
modifier: 9
perception:
  - name: "Perception"
    desc: "+9; Low-Light Vision"
languages: "Common, Strix"
skills:
  - name: "Skills"
    desc: "Acrobatics: +8, Nature: +7, Survival: +9"
abilityMods: [2, 4, 0, 0, 3, 0]
speed: 25 feet,  fly 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 18
armorclass:
  - name: AC
    desc: "18; __Fort__ +6, __Ref__ +10, __Will__ +7"
hp: 24
health:
  - name: ""
  - name: HP
    desc: "24"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Shortbow|Shortbow]], [[Equipment/Shortsword|Shortsword]], [[Equipment/Leather Armor|Leather Armor]], 20x [[Equipment/Arrows|Arrows]]"
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Shortsword"
    desc: "+10 (agile, finesse, versatile s)\n__Damage__  1d6 + 4 piercing"
 
  - name: "**Melee** `pf2:1` Talon"
    desc: "+10 (agile, finesse)\n__Damage__  1d6 + 4 slashing"
 
  - name: "**Ranged** `pf2:1` Shortbow"
    desc: "+10 (deadly d10, range increment 60 feet)\n__Damage__  1d6 + 2 piercing"
 
  - name: "Strix Camaraderie"
    desc: "  Strix kinmates are tightly bonded to one another, adept at teamwork and supporting each other's attacks. If an enemy is within reach of both the kinmate and one other strix, that enemy is [[Conditions/Off-Guard|Off-Guard]] to all strix."
 
  - name: "Strix Vengeance"
    desc: " (emotion,mental) **Frequency** once per 10 minutes\n\n**Trigger** The kinmate or a strix ally they can see is damaged by an enemy's critical hit\n* * *\n\n**Effect** Until the end of their next turn, the kinmate gains a +1d6 status bonus to damage rolls on Strikes they make against the triggering enemy."
 
name: Strix Kinmate
creatures:
  - 1: Strix Kinmate

Strix are avian humanoids with sprawling, dark-feathered wings and large talons. Strix possess angular features and piercing eyes that are fixed facing forward. Their lurching head movements and vertical eyelids give an unnerving quality to their humanoid appearances.

Strix, called itarii in their own language, live in tightly bonded roosts nestled into the cliffs and treetops of Golarion’s highest elevations. Their societies mostly share a communalist, tribal structure, each led by a female leader called a rokoa. Their dwindling population, combined with the adversity they face, promotes interconnectedness and empathy, even between different tribes. By contrast, strix face an ageless conflict with the human populations that surround their home at Devil’s Perch, forced to fiercely defend their ancestral territories against human incursion. As a result, strix distrust humans on sight, though these grudges typically don’t extend to human offshoots, such as half-orcs and half-elves.

Oral tradition tells that the strix who live among the spires of Devil’s Perch, an area in the southwest region of Cheliax’s Menador Mountains, were banished there by a massive storm as punishment for an ancient, forgotten transgression. Strix communities debate whether this curse still haunts their people. Those that believe so cite the endless bloody conflict between the strix tribes and the nearby humans, who regard the strix as winged devils to be purged from their territories. Due to strix’s deep emotional connection to each member of their tribe, any strix life taken by human hands leads to swift retaliation, which humans use to paint strix as monsters. This cycle of retribution, along with continuous loss of strix land, has bred generations of hatred.