columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Squirming Swill"
level: "Creature 2"
 
alignment: ""
size: "Small"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[undead]]
trait_04: [[unholy]]
modifier: 6
perception:
  - name: "Perception"
    desc: "+6; Motion Sense (Precise) 60 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Stealth: +9"
abilityMods: [-1, 3, 3, -5, 0, -4]
speed: 20 feet,  swim 15 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +11, __Ref__ +9, __Will__ +6; +2 status to all saves vs. curses"
hp: 28
health:
  - name: ""
  - name: HP
    desc: "28, void healing; __Immunities__  death effects,  disease,  paralyzed,  poison,  unconscious,  visual; __Resistances__ fire 2"
abilities_top:
  - name: ""
 
  - name: "Magical Broth"
    desc: " (magical) The squirming swill retains some residue from the magical broth it was stewed in. A creature can salvage the portion of a destroyed squirming swill that contains the greatest amount of this liquid by squeezing its remains. This liquid can be used as an oil or potion of the swill's level or lower, typically a _[[Equipment/Healing Potion (Minor)|Healing Potion (Minor)]]_, _[[Equipment/Nectar of Purification|Nectar of Purification]]_, or _[[Equipment/Oil of Potency|Oil of Potency]]_. This consumable follows the normal rules for Activating an oil or potion."
 
  - name: "Motion Sense 60 feet"
    desc: "  Squirming swill can sense nearby creatures through vibration and air or water movement."
 
abilities_mid:
  - name: ""
  - name: "Malodorous Smoke"
    desc: " (aura,curse,magical,olfactory) 15 feet. The squirming swill reeks of food that is simultaneously burned and spoiled. A creature that enters or starts its turn in the emanation must succeed at a DC 17 Fortitude check save or become [[Conditions/Sickened|Sickened 1]] ([[Conditions/Sickened|Sickened 2]] on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.\n\nWhen a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring 3 healing Hit Points to the swill."
 
  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Offal"
    desc: "+9 (finesse, magical)\n__Damage__  1d10 - 1 bludgeoning plus slippery-grease 1d6 fire plus slippery-grease"
 
  - name: "**Ranged** `pf2:1` Scalding Oil"
    desc: "+9 (fire, magical, range increment 30 feet)\n__Damage__  2d6 fire"
 
  - name: "Slippery Grease"
    desc: "  The first time on its turn that the squirming swill hits a creature with its Offal Strike, hot grease from its body splatters the ground in the target's space. The target must succeed at a DC 17 Reflex check save or DC 17 Acrobatics check check, falling [[Conditions/Prone|Prone]] on a failure."
 
name: Squirming Swill
creatures:
  - 1: Squirming Swill

Grotesque pieces of cast-off animal carcasses slowly stew into an overcooked mass at the bottom of a witch or hag’s cauldron. The animals’ magical organs-the eyes of the newt, the tongue of the frog-have already been removed, leaving only these sad remains. Nevertheless, animated by long exposure to magic, they sometimes peel free from the sides of the cauldron and wriggle out to freedom. The refuse moves in one giant mass, its skin blackened and crispy, leaving a trail of dripping grease and gravy. Its body is perpetually steaming hot, as though fresh from the pot, fat popping and sizzling.

Squirming swills wander kitchens, sewers, swamps, midden pits, and grimy city canals. With little intelligence and no agenda, they come after any creature that remotely resembles the one who stewed them-usually, anything humanoid will do. Most swills try immediately to kill the creature, but some approach longingly, as though reuniting with a lost parent. They also seem to show sympathy or fellowship to other small animals. Unfortunately, their grotesque scent or the heat of their touch tends to scare away the living. Handily, the squirming swill is just as happy to befriend a small animal’s corpse, unconcerned about its level of decay.