columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Sky Dragon (Young)"
level: "Creature 9"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[dragon]]
trait_02: [[electricity]]
trait_03: [[good]]
trait_04: [[lawful]]
modifier: 19
perception:
  - name: "Perception"
    desc: "+19; Darkvision, Scent (Imprecise) 60 Feet"
languages: "Common, Draconic, Sussuran"
skills:
  - name: "Skills"
    desc: "Acrobatics: +16, Athletics: +19, Deception: +16, Intimidation: +18, Religion: +19, Society: +18, Stealth: +18, Survival: +17"
abilityMods: [6, 1, 3, 1, 4, 3]
speed: 30 feet,  fly 120 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 28
armorclass:
  - name: AC
    desc: "28; __Fort__ +18, __Ref__ +16, __Will__ +21"
hp: 155
health:
  - name: ""
  - name: HP
    desc: "155; __Immunities__  electricity,  paralyzed,  sleep"
abilities_top:
  - name: ""
 
  - name: "Mist Vision"
    desc: "  Fog and mist don't impair a sky dragon's vision; they ignore the [[Conditions/Concealed|Concealed]] condition from fog and mist."
 
abilities_mid:
  - name: ""
  - name: "Countered by Fire"
    desc: "  If the sky dragon takes fire damage, the elemental magic of metal within them is tempered. Until the end of their next turn, they take a -1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.\n\n[[Bestiary Effects/Effect_ Countered by Fire|Effect: Countered by Fire]]"
 
  - name: "Fed by Earth"
    desc: " (divine) When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is [[Conditions/Concealed|Concealed]] while flying."
 
  - name: "[[Bestiary Ability Glossary/Frightful Presence|Frightful Presence]]"
    desc: " (aura,emotion,fear,mental) 90 feet. DC 26 Will check\n* * *\n\nA creature that first enters the area must attempt a Will save.\n\nRegardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.\n* * *\n\n**Critical Success** The creature is unaffected by the presence.\n\n**Success** The creature is [[Conditions/Frightened|Frightened 1]].\n\n**Failure** The creature is [[Conditions/Frightened|Frightened 2]].\n\n**Critical Failure** The creature is [[Conditions/Frightened|Frightened 4]]."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+21 (reach 10 feet)\n__Damage__  2d8 + 12 piercing"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+21 (agile)\n__Damage__  2d8 + 12 slashing plus grab"
 
  - name: "**Melee** `pf2:1` Tail"
    desc: "+21 (reach 20 feet)\n__Damage__  2d8 + 12 bludgeoning plus grab"
 
  - name: "Divine Innate Spells"
    desc: "DC 28, attack +20; __2nd __  _[[Spells/Invisibility|Invisibility]]_; __1st __  _[[Spells/Gentle Landing|Feather Fall]]_, _[[Spells/Gust of Wind|Gust of Wind]]_"
 
  - name: "Breath Weapon"
    desc: "`pf2:2` (divine,electricity) The dragon shoots a ball of electricity that deals 5d12 electricity damage in a 20-foot burst within 40 feet (DC 28 Reflex check save).\n\nThey can't use Breath Weapon again for 1d4 rounds."
 
  - name: "Coiling Frenzy"
    desc: "`pf2:2`  The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically [[Conditions/Grabbed|Grabs]] the target."
 
  - name: "[[Bestiary Ability Glossary/Constrict|Constrict]]"
    desc: "`pf2:1`  2d8+7 bludgeoning, DC 24 Fortitude check\n* * *\n\nThe monster deals the listed amount of damage to any number of creatures [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]] by it. Each of those creatures can attempt a basic Fortitude save with the listed DC."
 
  - name: "Draconic Momentum"
    desc: "  The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike."
 
  - name: "Perfected Flight"
    desc: "  A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to [[Actions/Maneuver in Flight|Maneuver in Flight]]."
 
  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
name: Sky Dragon (Young)
creatures:
  - 1: Sky Dragon (Young)

Sky dragons live above the clouds near the summits of mountains. They maintain a strong religious tradition, a unique practice among imperial dragons that sets them apart as much as their wings do. Desperate souls risk steep cliffs and loose snow to seek these dragons’ counsel, and most sky dragons gladly help those who make the journey, but they expel any express hostilities or badger without hesitation.

The sky dragon’s wings aren’t true wings, but long fins fused to their forearms; their scales also form only very slowly. Young dragons coil tightly in their lairs as they absorb minerals that color and harden their scales. Even adults often wrap around pillars out of habit.


Imperial dragons, namesake of the Dragon Empires and guardians of Tian Xia before humanity arrived, embody five strengthening and counteracting forces. Unlike other true dragons, imperial dragons dive deep into human affairs. Some remain secretive, posing as reclusive hermits, while others keep a high profile, openly ruling factions. Tian cultures in turn venerate the dragons, depicting gods in the form of dragons or claiming ancestry from them. Not all are adored, for plenty of these creatures act wickedly.

Draconic Cycles

Five elements underpin the magical powers of imperial dragons, influencing their relationships to all things and, especially, to others of their kind. These elements interlink in two cycles. In the first cycle, each element feeds one other: wood feeds fire, fire feeds earth, earth feeds metal, metal feeds water, and water feeds wood. In the second cycle, each element counters another: wood counters earth, earth counters water, water counters fire, fire counters metal, and metal counters wood.

Each imperial dragon represents one element and has four abilities related to the cycle. For example, the forest dragon-linked to wood-feeds fire, is fed by water, counters earth, and is countered by metal.