columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Skunk"
level: "Creature -1"
 
alignment: ""
size: "tiny"
trait_01: [[animal]]
modifier: 5
perception:
  - name: "Perception"
    desc: "+5; Low-Light Vision, Scent (Imprecise) 40 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +5, Athletics: +2, Stealth: +5"
abilityMods: [0, 3, 2, -4, 1, 0]
speed: 20 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 15
armorclass:
  - name: AC
    desc: "15; __Fort__ +4, __Ref__ +7, __Will__ +3"
hp: 7
health:
  - name: ""
  - name: HP
    desc: "7"
abilities_top:
  - name: ""
 
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+7 (agile, finesse)\n__Damage__  1d8 piercing"
 
  - name: "Spray Musk"
    desc: "`pf2:2` (poison) The skunk propels a stream of acrid musk in a 10-foot line. Each creature in the line must attempt a DC 16 Fortitude check save.\n* * *\n\n**Critical Success** The target is unaffected.\n\n**Success** The target is [[Conditions/Sickened|Sickened 1]].\n\n**Failure** The target is [[Conditions/Sickened|Sickened 2]].\n\n**Critical Failure** The target is [[Conditions/Sickened|Sickened 2]] and takes a -2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.\n\n[[Bestiary Effects/Effect_ Musk|Effect: Musk]]"
 
name: Skunk
creatures:
  - 1: Skunk

These omnivores are most active at twilight, feeding on everything from berries to grubs and insects. Some farmers even encourage the animals to live near their farms to keep destructive pest populations low.


With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.