columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Shabti Redeemer"
level: "Creature 4"
rare_03: [[Rare]]
alignment: ""
size: "Medium"
trait_01: [[good]]
trait_02: [[humanoid]]
trait_03: [[shabti]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Darkvision"
languages: "Common, Empyrean"
skills:
  - name: "Skills"
    desc: "Arcana: +8, Athletics: +12, Diplomacy: +10, Medicine: +12, Religion: +10"
abilityMods: [4, 1, 3, 0, 0, 3]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 24
armorclass:
  - name: AC
    desc: "24; __Fort__ +14, __Ref__ +8, __Will__ +11"
hp: 75
health:
  - name: ""
  - name: HP
    desc: "75; __Immunities__  drained"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Dagger|Dagger]], [[Equipment/Staff|Staff]], [[Equipment/Scale Mail|Scale Mail]]"
  - name: "Blade Ally"
    desc: "  The shabti's staff gains the benefits of the _[[Equipment/Vitalizing|Vitalizing]]_ rune while they wield it."
 
abilities_mid:
  - name: ""
  - name: "Aura of Courage"
    desc: "  15 feet. When the shabti becomes [[Conditions/Frightened|Frightened]], reduce the frightened value they would gain by 1. At the end of their turn, they reduce the frightened value of all allies in the aura by 1."
 
  - name: "Glimpse of Redemption"
    desc: "`pf2:r`  **Trigger** An enemy damages the shabti's ally, and both the enemy and ally are within 15 feet of the shabti\n* * *\n\n**Effect** The shabti's foe hesitates under the weight of sin as visions of redemption play in their mind's eye. The foe must choose one of the following options:\n\n*   The ally is unharmed by the triggering damage.\n*   The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes [[Conditions/Enfeebled|Enfeebled 2]] until the end of its next turn."
 
  - name: "Immortal"
    desc: "  Shabti don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Disrupting Staff"
    desc: "+14 (two-hand d8)\n__Damage__  1d4 + 7 bludgeoning"
 
  - name: "**Melee** `pf2:1` Dagger"
    desc: "+14 (agile, finesse, versatile s)\n__Damage__  1d4 + 7 piercing"
 
  - name: "**Ranged** `pf2:1` Dagger"
    desc: "+11 (agile, thrown 10 ft., versatile s)\n__Damage__  1d4 + 7 piercing"
 
  - name: "Divine Innate Spells"
    desc: "DC 19, attack +11; __1st __  _[[Spells/Charm|Charm]]_"
 
  - name: "Champion Devotion Spells"
    desc: "2 Focus Points, DC 19, attack +11; __2nd __  _[[Spells/Lay on Hands|Lay on Hands]]_"
 
name: Shabti Redeemer
creatures:
  - 1: Shabti Redeemer

Cobbled together from broken bits of mortal souls, shabti are facsimiles of wealthy or powerful mortals seeking to escape punishment for their sins upon death. Those rulers and nobles afraid of Pharasma’s judgment use the shabti to receive cosmic punishment in their stead. Unaware that they’re copies of another soul, shabti endure this fate for some time before being discovered by Pharasma’s psychopomps, who reveal the truth to the shabti and strive to met out the avoided punishment to the shabti’s creator, using whatever information available. In this case, the shabti is liberated and left to wander Golarion on their own.

Freed but without purpose, many shabti try to recreate the lives that they think they were supposed to lead, replaying out the themes and situations from false memories that fill their heads. Others find themselves tormented for ages by the fact they were solely created to endure punishment for sins committed by another. Some shabti revel in the freedom of their new endless existence, traveling the world in search of sensation and meaning.

A rare few shabti find purpose in aiding Pharasma. They seek to do justice in the god’s name and preserve the natural order. Some follow this path as repayment for being freed, while others want to ensure that others don’t suffer in their creators’ stead.