columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Severed Head"
level: "Creature -1"
alignment: ""
size: "tiny"
trait_01: [[evil]]
trait_02: [[mindless]]
trait_03: [[undead]]
trait_04: [[unholy]]
modifier: 6
perception:
- name: "Perception"
desc: "+6; Darkvision"
languages: ""
skills:
- name: "Skills"
desc: "Acrobatics: +6"
abilityMods: [1, 2, 0, -5, 2, 0]
speed: 15 feet, fly 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 15
armorclass:
- name: AC
desc: "15; __Fort__ +4, __Ref__ +6, __Will__ +4"
hp: 7
health:
- name: ""
- name: HP
desc: "7, void healing; __Immunities__ death effects, disease, paralyzed, poison, unconscious, mental; __Weaknesses__ vitality 1"
abilities_top:
- name: ""
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
desc: " A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+6 (agile, finesse)\n__Damage__ 1d4 + 1 piercing"
- name: "Gnash"
desc: "`pf2:1` **Requirements** The beheaded's previous action was a jaws Strike that dealt damage to its target.\n* * *\n\n**Effect** The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage."
name: Severed Head
creatures:
- 1: Severed HeadThe most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.
Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.