columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Pakalchi"
level: "Creature 9"
alignment: ""
size: "Medium"
trait_01: [[evil]]
trait_02: [[fiend]]
trait_03: [[sahkil]]
trait_04: [[unholy]]
modifier: 18
perception:
- name: "Perception"
desc: "+18; Darkvision, Truesight"
languages: "Chthonian, Diabolic, Empyrean, Requian; telepathy 100 feet, tongues"
skills:
- name: "Skills"
desc: "Acrobatics: +18, Deception: +21, Diplomacy: +21, Intimidation: +21, Stealth: +18"
abilityMods: [4, 5, 4, 2, 3, 6]
speed: 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 26
armorclass:
- name: AC
desc: "26; __Fort__ +17, __Ref__ +18, __Will__ +20"
hp: 140
health:
- name: ""
- name: HP
desc: "140; __Immunities__ fear effects, poison; __Weaknesses__ holy 5"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
- name: "Easy to Call"
desc: " A pakalchi's level is considered 2 lower for the purpose of being conjured by the [[Spells/Binding Circle|Binding Circle]]ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success."
- name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
desc: " A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
abilities_mid:
- name: ""
- name: "Entangling Train"
desc: "`pf2:r` **Trigger** A creature moves adjacent to the pakalchi\n* * *\n\n**Effect** Writhing, pitch-black vines wrap around the creature. The creature takes 1d6 slashing damage and takes a -15-foot circumstance penalty to its Speeds until the end of its next turn.\n\n[[Bestiary Effects/Effect_ Entangling Train|Effect: Entangling Train]]"
attacks:
- name: ""
- name: "**Melee** `pf2:1` Vine"
desc: "+18 (finesse, reach, unholy, versatile p)\n__Damage__ 2d10 + 6 slashing plus betrayal-toxin 1d6 spirit plus betrayal-toxin 1d6 bleed plus betrayal-toxin"
- name: "**Melee** `pf2:1` Claw"
desc: "+18 (agile, finesse, unholy)\n__Damage__ 2d10 + 6 slashing 1d6 spirit"
- name: "**Ranged** `pf2:1` Thorn"
desc: "+18 (agile, range increment 50 feet, unholy)\n__Damage__ 2d4 + 6 piercing plus betrayal-toxin 1d6 spirit plus betrayal-toxin 1d6 bleed plus betrayal-toxin"
- name: "Divine Innate Spells"
desc: "DC 30, attack +22; __7th __ _[[Spells/Mask of Terror|Mask of Terror (Self Only)]]_; __6th __ _[[Spells/Dominate|Dominate]]_; __5th __ _[[Spells/Calm|Calm Emotions]]_, _[[Spells/Charm|Charm]]_, _[[Spells/Suggestion|Suggestion (At Will)]]_\n__Cantrips__ __(5th)__ _[[Spells/Detect Magic|Detect Magic]]_\n__Constant__ __(6th)__ _[[Spells/Truespeech|Tongues]]_, _[[Spells/Truesight|True Seeing]]_"
- name: "Betrayal Toxin"
desc: " (divine,mental,poison) A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally\n\n**Saving Throw** DC 28 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** [[Conditions/Stupefied|Stupefied 1]] (1 round)\n\n**Stage 2** [[Conditions/Stupefied|Stupefied 2]] (1 round)"
- name: "Skip Between"
desc: "`pf2:1` (divine,teleportation) The pakalchi moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of [[Spells/Ethereal Jaunt|Ethereal Jaunt]] except that the effect has an unlimited duration and can be Dismissed.\n\nA summoned pakalchi can't use Skip Between."
name: Pakalchi
creatures:
- 1: PakalchiPakalchis strive to intensify their preys’ inherent insecurity over personal and emotional bonds, playing on the threat of those relationships falling into ruin. These sahkils are among the most manipulative of their kind, pulling strings both literal and figurative on their victims over stretched-out periods of time, exhilarating in the despair and fear for as long as possible.
Ages ago, when this cycle of the multiverse was still adolescent, a cabal of psychopomps who already felt bored and restrained in their role of ushering souls to their ultimate resting place rebelled against their station. It was this corruption of the cycle of souls that spawned the first sahkils.
Ambivalent to the prescribed order of the multiverse and spiteful of mortals, sahkils delight in spreading fear and unease to all beings, clogging up the metaphysical cycle with anxiety-ridden mortals too scared to achieve their potential. These fiends have drastically changed from their dedicated psychopomp predecessors. They are creatures of spite and torment, fear and disgust. They exploit the most common and rare fears for their own perverse satisfaction, and they want nothing more than to frighten mortals and make them quetion their reason for existence.
Most sahkils lurk on the Ethereal Plane, but they frequently invade the Material Plane to torment mortals and spread terror. They use their innate ability to slip between the veils of the Ethereal and Material effortlessly, often stalking their targets for days or weeks before enacting their devious plots.