columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Pairaka"
level: "Creature 7"
alignment: ""
size: "Medium"
trait_01: [[div]]
trait_02: [[evil]]
trait_03: [[fiend]]
trait_04: [[lawful]]
trait_05: [[unholy]]
modifier: 15
perception:
- name: "Perception"
desc: "+15; Greater Darkvision"
languages: "Common, Daemonic; telepathy 100 feet"
skills:
- name: "Skills"
desc: "Acrobatics: +14, Arcana: +13, Deception: +20, Diplomacy: +20, Intimidation: +16, Religion: +13, Society: +13, Stealth: +16"
abilityMods: [3, 5, 3, 2, 4, 7]
speed: 25 feet, fly 35 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 24
armorclass:
- name: AC
desc: "24; __Fort__ +12, __Ref__ +16, __Will__ +17; +1 status to all saves vs. magic"
hp: 105
health:
- name: ""
- name: HP
desc: "105; __Immunities__ disease; __Weaknesses__ cold iron 5, holy 5"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
desc: " A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
abilities_mid:
- name: ""
- name: "Hatred of Red"
desc: " Pairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first.\n\nIf barred from expressing their displeasure toward the color by force or some magical effect, they take 2d6 mental damage at the end of their turn."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Claw"
desc: "+16 (agile, finesse, magical, unholy)\n__Damage__ 2d8 + 6 slashing plus bubonic-plague 1d6 spirit plus bubonic-plague"
- name: "Divine Innate Spells"
desc: "DC 25, attack +17; __4th __ _[[Spells/Charm|Charm (At Will)]]_, _[[Spells/Translocate|Dimension Door (At Will)]]_, _[[Compendium.pf2e.spells-srd.Item.c2bTWBNO1BYX4Zfg|Misdirection (At Will) (Self Only)]]_, _[[Spells/Outcast's Curse|Outcast's Curse (At Will)]]_, _[[Spells/Suggestion|Suggestion (At Will)]]_\n__Cantrips__ __(4th)__ _[[Spells/Detect Magic|Detect Magic]]_"
- name: "Rituals"
desc: "_Div Pact_"
- name: "Bubonic Plague"
desc: " (disease) A creature can't remove the fatigued condition while infected\n\n**Saving Throw** DC 23 Fortitude check\n* * *\n\n**Onset** 1 day\n\n**Stage 1** [[Conditions/Fatigued|Fatigued]] (1 day)\n\n**Stage 2** [[Conditions/Enfeebled|Enfeebled 2]] and fatigued (1 day)\n\n**Stage 3** [[Conditions/Enfeebled|Enfeebled 3]], fatigued, and take 1d6 bleed every 1d20 minutes (1 day)"
- name: "[[Bestiary Ability Glossary/Change Shape|Change Shape]]"
desc: "`pf2:1` (concentrate,divine,polymorph) The pairaka can take the appearance of any Small or Medium humanoid or animal. This doesn't change their Speed or their attack and damage modifiers with the Strikes, but it might change the damage type their strikes deal.\n* * *\n\nThe monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the [[Actions/Impersonate|Impersonate]] use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block."
- name: "Tormenting Dreams"
desc: "`pf2:2` (divine,emotion,mental) **Frequency** once per day\n* * *\n\n**Effect** The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 25 Will check save, with the effects of the [[Spells/Nightmare|Nightmare]] spell."
name: Pairaka
creatures:
- 1: PairakaOften charming, sometimes even seductive, pairakas worm their way into mortal relationships, subtly destroying the ties of friendship and love through emotional and physical corruption and plague. Pairakas appear as beautiful, blue-skinned humanoids spotted with large rashes and boils, but they rarely take on their true forms. Instead, they adopt shapes that attract just enough attention for them to worm their way into the confidences of those they wish to torment and corrupt.
Some fiends want to tear down the multiverse; others dedicate themselves to creating chaos and carnage, or to rule over realms with an iron fist. Divs strive toward a different, if equally reprehensible, goal-they seek to thwart and ruin the schemes and works of mortal beings.
Long ago, divs were once genies bound to serve ancient mortal empires lost to the passage of eons. In the beginning, these genies were masters of creation, working alongside gracious mortal partners to create works of subtle design and powerful magical potential. What started as a collaboration with mortals soon morphed into abuse, disrespect, and even slavery and bondage. Eventually, these genies rebelled, but in doing so, they came under the sway of a nihilistic demigod known as Ahriman. Their new master twisted their form and granted them the power to avenge themselves upon their mortal overlords, leading to the birth of the first divs.
Since that first wave of corruption, new divs arise from the spirits of the most wicked and hateful genies who die on the Material Plane, or those truly betrayed by mortals and overcome through their desire for vengeance. Upon such a death, instead of returning to the Elemental Planes, these genies’ spirits are trapped in the dread orbit of Abaddon, where Ahriman reshapes them as divs and hoists them back to the world to wreak vengeance upon mortals.