columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Ovinnik"
level: "Creature 4"
 
alignment: ""
size: "tiny"
trait_01: [[chaotic]]
trait_02: [[fey]]
modifier: 14
perception:
  - name: "Perception"
    desc: "+14; "
languages: "Common, Fey"
skills:
  - name: "Skills"
    desc: "Intimidation: +11, Stealth: +13, Household Lore: +12"
abilityMods: [0, 5, 0, 2, 5, 3]
speed: 30 feet,  climb 20 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 20
armorclass:
  - name: AC
    desc: "20; __Fort__ +8, __Ref__ +13, __Will__ +11"
hp: 59
health:
  - name: ""
  - name: HP
    desc: "59; __Weaknesses__ cold iron 5; __Resistances__ fire 5"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) within their entire bound granary or storeroom]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
 
  - name: "Master of the Granary"
    desc: "  A home with a friendly ovinnik is blessed, as the ovinnik preserves food from vermin and mold.\n\nA home so blessed never suffers from random accidents such as fires, and any checks to [[Actions/Craft|Craft]], [[Actions/Earn Income|Earn Income]], [[Actions/Repair|Repair]], or [[Actions/Subsist|Subsist]] in the home receive a +2 circumstance bonus. If the ovinnik is unfriendly, such checks take a -2 circumstance penalty instead, as the ovinnik causes devastating fires and infestations\n\nAn ovinnik must spend a week in a place before these benefits occur."
 
abilities_mid:
  - name: ""
  - name: "Shy"
    desc: "  An ovinnik is naturally [[Conditions/Invisible|Invisible]] while within sight of their bound home. The ovinnik can become visible, or even selectively visible-allowing some people to see them."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+13 (agile, finesse, magical)\n__Damage__  2d6 + 2 slashing"
 
  - name: "Primal Innate Spells"
    desc: "DC 21, attack +13; __4th __  _[[Spells/Read Omens|Read Omens]]_; __2nd __  _[[Spells/Augury|Augury]]_, _[[Spells/Breathe Fire|Burning Hands]]_, _[[Spells/Floating Flame|Flaming Sphere]]_, _[[Spells/Cleanse Cuisine|Purify Food and Drink (At Will)]]_\n__Cantrips__  __(2nd)__ _[[Spells/Daze|Daze]]_, _[[Spells/Produce Flame|Produce Flame]]_"
 
  - name: "Raise Grain Cloud"
    desc: "`pf2:2`  While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an 20-foot emanation.\n\nWithin this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur."
 
name: Ovinnik
creatures:
  - 1: Ovinnik

The ovinnik is the most ferocious of house spirits, and the only one that will kill if sufficiently angered. They live in granaries, storage rooms, and sheds where food-particularly grain-is kept. Ovinniks resemble bipedal cats but bark like a dog to scare away thieves, and they often demand gifts of milk, pancakes, and dead roosters.


House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse-wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of “spirits,” though in truth they are fully embodied fey.

House spirits take an almost parental interest in “their” mortals. Given proper respect, these fey work tirelessly for their charges-they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.