columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Namorrodor"
level: "Creature 5"
 
alignment: ""
size: "Medium"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[shadow]]
trait_04: [[undead]]
trait_05: [[unholy]]
modifier: 11
perception:
  - name: "Perception"
    desc: "+11; Darkvision, Lifesense 30 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +12, Athletics: +13, Stealth: +14, Survival: +11"
abilityMods: [4, 5, 3, 3, 2, 0]
speed: 40 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 22
armorclass:
  - name: AC
    desc: "22; __Fort__ +12, __Ref__ +14, __Will__ +11"
hp: 85
health:
  - name: ""
  - name: HP
    desc: "85; __Immunities__  death effects,  disease,  paralyzed,  poison,  sleep; __Weaknesses__ fire 5, vitality 5"
abilities_top:
  - name: ""
 
  - name: "Interplanar Lifesense"
    desc: "  While the namorrodor is on the Shadow Plane, its lifesense extends to the Material Plane as a vague sense with a 100-foot range."
 
  - name: "[[Bestiary Ability Glossary/Lifesense|Lifesense 30 feet]]"
    desc: "  Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors."
 
abilities_mid:
  - name: ""
  - name: "Material Leap"
    desc: "`pf2:r` (teleportation) **Requirements** The namorrodor is on the Shadow Plane\n\n**Trigger** A creature the namorrodor can sense with its lifesense on the Material Plane dies\n* * *\n\n**Effect** The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane."
 
  - name: "Whistling Bones"
    desc: " (auditory,aura,emotion,fear,mental) 30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone. A creature entering or beginning its turn in the area must attempt a DC 19 Will check save, becoming [[Conditions/Frightened|Frightened 1]] on a failure ([[Conditions/Frightened|Frightened 2]] on a critical failure). A creature can't reduce its frightened condition below 1 as long as it's in the aura."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+15 ()\n__Damage__  2d8 + 6 piercing"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+15 (agile)\n__Damage__  2d6 + 6 piercing plus grab"
 
  - name: "**Ranged** `pf2:1` Spit"
    desc: "+14 (range 30 feet)\n__Damage__  1d8 + 6 bludgeoning"
 
  - name: "Bounding Sprint"
    desc: "`pf2:2`  **Requirements** The namorrodor has nothing in its hands\n* * *\n\n**Effect** The namorrodor bounds forward, using four limbs for an extra burst of speed. It Strides twice and makes a single melee Strike at the end of its movement."
 
  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
name: Namorrodor
creatures:
  - 1: Namorrodor

Namorrodor stalk the night, craving the flesh of the living. Though they dwell on the Shadow Plane, the shadowy substances of that plane offer them only the barest sustenance, and they forever seek to cross over onto the Material Plane-yet they can make this journey only on the eve of a death, and only in a place where their plane overlaps the Material. When they manage to make the leap between planes, a shooting star marks their passage.

Attracted by the smell of cooking meat but particularly vulnerable to flame, a namorrodor’s most common meal is a traveler who has strayed from their campfire. Unattended babies are a treat so delectable, however, that a namorrodor will risk an encounter with dreaded fire if it spies an opportunity to snatch one.

A namorrodor’s skin is torn and loose over jutting bones, through which the wind whistles with a distinctive, eerie tone. Able to change between a quadrupedal and bipedal stance, the namorrodor is an admirable hunter.