columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Moon Hag"
level: "Creature 10"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[fiend]]
trait_04: [[hag]]
trait_05: [[humanoid]]
trait_06: [[unholy]]
modifier: 22
perception:
- name: "Perception"
desc: "+22; Darkvision"
languages: "Aklo, Common, Jotun"
skills:
- name: "Skills"
desc: "Deception: +19, Intimidation: +17, Occultism: +19, Religion: +22, Boneyard Lore: +21"
abilityMods: [7, 5, 3, 5, 6, 3]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 29
armorclass:
- name: AC
desc: "29; __Fort__ +17, __Ref__ +19, __Will__ +22"
hp: 190
health:
- name: ""
- name: HP
desc: "190; __Immunities__ confused; __Weaknesses__ cold iron 10"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Coven|Coven]]"
desc: " (mental,occult) A moon hag adds [[Spells/Interplanar Teleport|Interplanar Teleport]], [[Spells/Scrying|Scrying]], and [[Spells/Spirit Blast|Spirit Blast]] to her coven's spells.\n* * *\n\nThis monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the concentrate trait, and can sense what another coven member is sensing as a two-action activity, which has the concentrate trait as well.\n\nCovens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single action that has the concentrate trait. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-rank [[Spells/Cursed Metamorphosis|Cursed Metamorphosis]] spell and all the following spells, which the coven can cast at any rank up to 5th: [[Spells/Augury|Augury]], [[Spells/Charm|Charm]], [[Spells/Clairaudience|Clairaudience]], [[Spells/Clairvoyance|Clairvoyance]], [[Spells/Dream Message|Dream Message]], [[Spells/Illusory Disguise|Illusory Disguise]], [[Spells/Illusory Scene|Illusory Scene]], [[Spells/Scouting Eye|Scouting Eye]], and [[Spells/Talking Corpse|Talking Corpse]]. Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the [[Spells/Control Weather|Control Weather]] ritual, with a DC of 23 instead of the standard DC.\n\nIf a coven member's departure or death brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells."
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Ferocity|Ferocity]]"
desc: "`pf2:r` **Trigger** The monster is reduced to 0 HP.\n* * *\n\n**Effect** The monster avoids being knocked out and remains at 1 HP, but its [[Conditions/Wounded|Wounded]] value increases by 1. When it is Wounded 3, it can no longer use this ability"
- name: "Moonlight's Kiss"
desc: " A moon hag in an area illuminated by moonlight gains a +2 status bonus to AC and initiative rolls.\n\nIn the light of a full moon, she is [[Conditions/Quickened|Quickened]], and can use the extra action only to Stride or Strike."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Claw"
desc: "+23 (agile, magical, unholy)\n__Damage__ 2d12 + 10 slashing"
- name: "Occult Innate Spells"
desc: "DC 29, attack +21; __5th __ _[[Spells/Confusion|Confusion]]_, _[[Spells/Fear|Fear (At Will)]]_, _[[Spells/Read Omens|Read Omens]]_, _[[Spells/Talking Corpse|Talking Corpse (x3)]]_, _[[Spells/Truespeech|Tongues]]_"
- name: "Coven Spells"
desc: "DC 23, attack +15; __8th __ _[[Spells/Cursed Metamorphosis|Baleful Polymorph]]_; __7th __ _[[Spells/Interplanar Teleport|Plane Shift]]_; __6th __ _[[Spells/Scrying|Scrying]]_, _[[Spells/Spirit Blast|Spirit Blast]]_; __5th __ _[[Spells/Augury|Augury]]_, _[[Spells/Charm|Charm]]_, _[[Spells/Clairaudience|Clairaudience]]_, _[[Spells/Clairvoyance|Clairvoyance]]_, _[[Spells/Dream Message|Dream Message]]_, _[[Spells/Illusory Disguise|Illusory Disguise]]_, _[[Spells/Illusory Scene|Illusory Scene]]_, _[[Spells/Scouting Eye|Prying Eye]]_, _[[Spells/Talking Corpse|Talking Corpse]]_"
- name: "Rituals"
desc: "_Control Weather_"
- name: "Dreadful Prediction"
desc: "`pf2:1` (curse,mental,occult) **Frequency** once per round\n* * *\n\n**Effect** The moon hag howls a series of dreadful, apocalyptic predictions at a single creature within 30 feet, shattering its perceptions of reality.\n\nThe target must succeed at a DC 29 Will check save or become [[Conditions/Stupefied|Stupefied 2]] ([[Conditions/Stupefied|Stupefied 3]] on a critical failure); regardless of the outcome, the creature is then temporarily immune for 24 hours. A creature that can see the moon takes a -2 circumstance penalty to saving throws against Dreadful Prediction.\n\nThe stupefied condition from Dreadful Prediction persists until the curse is removed."
- name: "[[Bestiary Ability Glossary/Rend|Rend]]"
desc: "`pf2:1` Claw\n* * *\n\nA Rend entry lists a Strike the monster has.\n\n**Requirements** The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.\n* * *\n\n**Effect** The monster automatically deals that Strike's damage again to the enemy."
name: Moon Hag
creatures:
- 1: Moon HagMoon hags are powerful soothsayers who dwell in places where souls receive their final judgment. These vile creatures possess knowledge of-and perhaps some power over-the portals between the lands of the living and the dead, and innocent mortals sometimes seek them out for this reason. Moon hags use their knowledge to sow discord and place seeds of doubt in those who unwittingly seek their aid. Beings of great power can intimidate them into sharing the truth of what they know, but the cunning hags always try to hide some important piece of information or word things in such a way that anyone acting on their divinations still find their plans falling into ruin.
Foul creatures who appear as wizened old women, hags share little in common with the humanoids they terrorize. They are hateful entities whose greatest joy lies in the corruption and ultimate destruction of anything good and virtuous. Whatever power created the first hags is lost to time, but numerous hag varieties have arisen over the ages, each with their own powers and abilities to spread pain and suffering.