columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Mix Couatl"
level: "Creature 8"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[beast]]
trait_02: [[chaotic]]
trait_03: [[couatl]]
trait_04: [[good]]
modifier: 19
perception:
- name: "Perception"
desc: "+19; Darkvision"
languages: "Common, Draconic, Empyrean; telepathy 100 feet"
skills:
- name: "Skills"
desc: "Acrobatics: +15, Arcana: +18, Diplomacy: +20, Nature: +21, Occultism: +18, Society: +16, Stealth: +17, Survival: +15"
abilityMods: [6, 3, 4, 4, 5, 4]
speed: 15 feet, fly 50 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 27
armorclass:
- name: AC
desc: "27; __Fort__ +14, __Ref__ +15, __Will__ +19"
hp: 135
health:
- name: ""
- name: HP
desc: "135"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
- name: "Star Child"
desc: " The mix couatl is difficult to discern against starry skies. The mix couatl can [[Actions/Hide|Hide]] in the air at night without [[Other Effects/Effect_ Cover|Cover]] or being [[Conditions/Concealed|Concealed]]."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+20 (magical)\n__Damage__ 2d10 + 9 piercing plus grab,mix-couatl-venom"
- name: "Primal Innate Spells"
desc: "DC 26, attack +18; __7th __ _[[Spells/Interplanar Teleport|Plane Shift (Self Only)]]_; __4th __ _[[Spells/Fireball|Fireball]]_, _[[Spells/Speak with Plants|Speak with Plants]]_; __3rd __ _[[Spells/Heal|Heal]]_, _[[Spells/Mind Reading|Mind Reading (At Will)]]_; __2nd __ _[[Spells/Detect Alignment|Detect Alignment (At Will)]]_, _[[Spells/Invisibility|Invisibility (Self Only)]]_, _[[Spells/Speak with Animals|Speak with Animals]]_; __1st __ _[[Spells/Create Water|Create Water]]_, _[[Spells/Mending|Mending]]_\n__Cantrips__ __(4th)__ _[[Spells/Guidance|Guidance]]_, _[[Spells/Light|Light]]_, _[[Spells/Produce Flame|Produce Flame]]_, _[[Spells/Stabilize|Stabilize]]_"
- name: "[[Bestiary Ability Glossary/Constrict|Constrict]]"
desc: "`pf2:1` 2d10+4 bludgeoning, DC 26 Fortitude check\n* * *\n\nThe monster deals the listed amount of damage to any number of creatures [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]] by it. Each of those creatures can attempt a basic Fortitude save with the listed DC."
- name: "Gift of Knowledge"
desc: " When a mix couatl casts [[Spells/Rewrite Memory|Rewrite Memory]] on a willing creature, the mix couatl can Sustain the Spell to modify memories for up to 60 continuous minutes.\n\nA mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once."
- name: "Mix Couatl Venom"
desc: " (poison) A mix couatl's venom deals spirit damage rather than poison damage to fiends\n\n**Saving Throw** DC 26 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 1d6 poison damage (1d6 spirit damage to fiends) and [[Conditions/Stupefied|Stupefied 1]] (1 round)\n\n**Stage 2** 2d6 poison damage (2d6 spirit damage to fiends), [[Conditions/Stunned|Stunned 1]], and stupefied 1 (1 round)\n\n**Stage 3** 2d8 poison damage (2d8 spirit damage to fiends), stunned 1, and [[Conditions/Stupefied|Stupefied 2]] (1 round)"
- name: "Wrap in Coils"
desc: "`pf2:1` **Requirements** The mix couatl has a Medium or smaller creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]] in their jaws.\n* * *\n\n**Effect** The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses [[Bestiary Ability Glossary/Constrict|Constrict]] against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space."
- name: "[[Bestiary Ability Glossary/Grab|Grab]]"
desc: "`pf2:1` **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
name: Mix Couatl
creatures:
- 1: Mix CouatlMix couatls (pronounced “meesh”) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts.
Couatls are serpentine celestials who tirelessly help mortals reach their greatest potential all across the planes. Some serve benevolent deities as intermediaries while others serve the cause of good as they see fit.