columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Misery Siktempora"
level: "Creature 12"
rare_03: [[Rare]]
alignment: ""
size: "Large"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[siktempora]]
trait_04: [[time]]
modifier: 25
perception:
  - name: "Perception"
    desc: "+25; Darkvision"
languages: "Aklo; (can't speak any language), telepathy 300 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +23, Intimidation: +23, Occultism: +22, Stealth: +23, Dimension of Time Lore: +26"
abilityMods: [7, 5, 4, 4, 7, 5]
speed: 35 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 32
armorclass:
  - name: AC
    desc: "32; __Fort__ +20, __Ref__ +23, __Will__ +25"
hp: 160
health:
  - name: ""
  - name: HP
    desc: "160, regeneration 40 (deactivated by mental, orichalcum, or vitality); __Immunities__  disease,  emotion,  poison"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 300 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
 
  - name: "Temporal Sense"
    desc: "  A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll."
 
  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Regeneration|Regeneration 40 (Deactivated by Mental, Orichalcum, or Vitality)]]"
    desc: "  This monster regains the listed number of Hit Points each round at the beginning of its turn. Its [[Conditions/Dying|Dying]] condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4."
 
  - name: "Slash the Suffering"
    desc: "  Creatures with the [[Conditions/Confused|Confused]] or [[Conditions/Stupefied|Stupefied]] condition are [[Conditions/Off-Guard|Off-Guard]] to the misery siktempora."
 
  - name: "Uncanny Pounce"
    desc: "`pf2:0`  **Trigger** The misery siktempora rolls Dimension of Time Lore for initiative\n* * *\n\n**Effect** The misery siktempora Strides once and makes a claw Strike, in either order."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+26 (agile)\n__Damage__  3d8 + 13 slashing"
 
  - name: "Occult Innate Spells"
    desc: "DC 29, attack +21; __6th __  _[[Spells/Flicker|Blink]]_; __4th __  _[[Spells/Translocate|Dimension Door (At Will)]]_; __3rd __  _[[Spells/Invisibility|Invisibility (x3)]]_\n__Constant__  __(6th)__ _[[Spells/Air Walk|Air Walk]]_"
 
  - name: "Inflict Misery"
    desc: "`pf2:1` (emotion,mental,occult) **Requirements** The misery siktempora's last action was a claw Strike that damaged the target\n* * *\n\n**Effect** The misery siktempora fills the target's thoughts with abject despair. The target must attempt a DC 32 Will check save. Regardless of outcome, the target is then immune to Inflict Misery for 1 minute.\n* * *\n\n**Success** The target is unaffected.\n\n**Failure** The target is [[Conditions/Clumsy|Clumsy 2]], [[Conditions/Enfeebled|Enfeebled 2]] and [[Conditions/Stupefied|Stupefied 2]] for 1 round.\n\n**Critical Failure** As failure, but for 1 minute."
 
  - name: "Telepathic Wail"
    desc: "`pf2:2` (emotion,mental,occult) The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals 8d6 mental damage (DC 32 Will check save).\n\nOn a failed save, the target is also [[Conditions/Confused|Confused]] for the first action of its next turn (or for 1 round on a critical failure)."
 
name: Misery Siktempora
creatures:
  - 1: Misery Siktempora

Creatures born of intense pain and suffering, the armless, six-legged misery siktemporas are some of the most numerous of their kind since misery is as ubiquitous an experience as living. They’re also the most proactive of siktemporas, seeking to propagate the misery from which they spawn. They delight in opportunities to travel to the Material Plane, where misery is so woefully prevalent and easily multiplied.


In the Dimension of Time, intense emotions are more than just ethereal feelings. They accumulate over time, from things like the critical mass of emotion caused by a historic event or a settlement passing down a powerful sentiment for generations. These accretions eventually give birth to siktemporas. Each siktempora feels, with all their being, a singular intense emotion linked to the circumstances that spawned them. A rare few, however, are created when an emotionally invested creature attempts to travel to the Dimension of Time or interferes with the flow of time, which can create paradoxes or manipulate past events.

Siktemporas usually isolate themselves on the Dimension of Time in mindscapes infused with the emotion that created them, but some travel to other planes. These wanderers long to indulge in more of their core emotion or to engender more of that feeling, thus perpetuating their own kind.