columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Lovelorn"
level: "Creature 4"
rare_03: [[Uncommon]]
alignment: ""
size: "tiny"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[undead]]
trait_04: [[unholy]]
modifier: 10
perception:
  - name: "Perception"
    desc: "+10; Darkvision, Lifesense 30 Feet"
languages: "Common; (can't speak any language)"
skills:
  - name: "Skills"
    desc: "Athletics: +12, Occultism: +8, Stealth: +13"
abilityMods: [4, 5, 3, -2, 2, 3]
speed: 25 feet,  climb 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 21
armorclass:
  - name: AC
    desc: "21; __Fort__ +9, __Ref__ +13, __Will__ +12"
hp: 60
health:
  - name: ""
  - name: HP
    desc: "60, void healing; __Immunities__  death effects,  disease,  mental,  paralyzed,  poison,  unconscious"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Lifesense|Lifesense 30 feet]]"
    desc: "  Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors."
 
abilities_mid:
  - name: ""
  - name: "Gloom Aura"
    desc: " (aura,emotion,illusion,mental,occult) 60 feet. A lovelorn's presence instills unease and turns the air cold, dark, and stale. Creatures within the aura take a -1 circumstance penalty to saving throws made to resist emotion effects.\n\nIf the lovelorn makes a place home for a week or more, that location can become suffused with this magic even outside the lovelorn's aura, lasting until the lovelorn leaves or is destroyed.\n\n[[Bestiary Effects/Effect_ Gloom Aura|Effect: Gloom Aura]]"
 
  - name: "Skitter Away"
    desc: "`pf2:r`  **Trigger** A creature ends its movement in a space adjacent to the lovelorn\n* * *\n\n**Effect** The lovelorn Strides or Climbs 10 feet away from the triggering creature. This movement does not trigger reactions."
 
  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Fangs"
    desc: "+13 (finesse)\n__Damage__  1d6 + 6 piercing plus cynics-curse 1d6 bleed plus cynics-curse"
 
  - name: "**Melee** `pf2:1` Gory Tendril"
    desc: "+13 (agile, finesse)\n__Damage__  1d4 + 6 bludgeoning plus grab"
 
  - name: "Occult Innate Spells"
    desc: "DC 21, attack +13; __2nd __  _[[Spells/Fear|Fear (x3)]]_, _[[Spells/Illusory Creature|Illusory Creature (At Will)]]_, _[[Spells/Illusory Object|Illusory Object (At Will)]]_, _[[Spells/Invisibility|Invisibility]]_\n__Cantrips__  __(2nd)__ _[[Spells/Ghost Sound|Ghost Sound]]_, _[[Spells/Telekinetic Hand|Mage Hand]]_"
 
  - name: "Rituals"
    desc: "_Create Undead (Doesn't Require Secondary Casters)_"
 
  - name: "Cynic's Curse"
    desc: " (curse,emotion,mental,occult) A creature hit by a lovelorn's fangs Strike must attempt a DC 19 Will check save as it grows morose and listless. If the creature would be affected by a [[Spells/Calm|Calm]] spell, that spell attempts to counteract this curse instead of having its normal effect.\n* * *\n\n**Critical Success** The target is unaffected.\n\n**Success** For 1 minute, the target can't benefit from helpful emotion effects, but can still be affected by harmful emotion effects.\n\n**Failure** As success, plus the target is [[Conditions/Fatigued|Fatigued]] for the same duration.\n\n**Critical Failure** As failure, but the curse's effects are permanent."
 
  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
name: Lovelorn
creatures:
  - 1: Lovelorn

A particularly macabre form of undead, these spiderlike creatures resemble still-beating hearts with rib bones for legs and tendrils of gore dangling beneath. Their twisted forms hint at their ghastly origin, as these undead form from those who die tragic deaths in service to toxic love: star-crossed lovers who die rather than accept a life apart from one another, rejected suitors whose unrequited affections warp into malice, and other victims of tragic relationships both romantic and otherwise. Any of these might spawn a lovelorn in death, their anguish and fixation on their broken heart causing the organ to animate.

A freshly spawned lovelorn often seeks out those it knew in life, stalking and tormenting them or, in some cases, those around them. In undeath, they gain an understanding of emotions and how to manipulate them, cultivating the misery, anger, and cruelty they thrive upon. Typically, these undead long to enact vengeance upon those they feel drove them to their tragic fates, although in rare cases they may instead act as dark guardians, fixating on a particular loved one and “protecting” them by visiting misery upon anyone who slights them.