columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Levaloch"
level: "Creature 7"
alignment: ""
size: "Large"
trait_01: [[construct]]
trait_02: [[devil]]
trait_03: [[evil]]
trait_04: [[fiend]]
trait_05: [[lawful]]
trait_06: [[unholy]]
modifier: 16
perception:
- name: "Perception"
desc: "+16; Greater Darkvision"
languages: "Diabolic, Empyrean; telepathy 100 feet"
skills:
- name: "Skills"
desc: "Acrobatics: +14, Athletics: +17, Intimidation: +14, Religion: +14"
abilityMods: [6, 3, 4, 2, 3, 1]
speed: 30 feet, climb 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 25
armorclass:
- name: AC
desc: "25; __Fort__ +17, __Ref__ +14, __Will__ +12; +1 status to all saves vs. magic"
hp: 105
health:
- name: ""
- name: HP
desc: "105; __Immunities__ fire, bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void; __Weaknesses__ holy 5; __Resistances__ physical 5 (except silver)"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
desc: " A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
- name: "Hellstrider"
desc: " A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage.\n\nA levaloch can move through liquids up to 5 feet deep at their full Speed."
abilities_mid:
- name: ""
- name: "Phalanx Fighter"
desc: " All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.\n\n[[Bestiary Effects/Effect_ Phalanx Fighter|Effect: Phalanx Fighter]]"
- name: "Stable Stance"
desc: " A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Trident"
desc: "+19 (magical, unholy)\n__Damage__ 2d8 + 9 piercing plus merciless-thrust 1d6 spirit plus merciless-thrust"
- name: "**Ranged** `pf2:1` Trident"
desc: "+16 (magical, thrown 20 ft., unholy)\n__Damage__ 2d8 + 9 piercing 1d6 spirit"
- name: "**Ranged** `pf2:1` Barbed Net"
desc: "+16 (magical, range increment 20 feet, unholy)\n__Damage__ "
- name: "Rituals"
desc: "_Infernal Pact_"
- name: "Barbed Net"
desc: " When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes [[Conditions/Clumsy|Clumsy 1]] and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also [[Conditions/Immobilized|Immobilized]].\n\nWhen a creature [[Actions/Escape|Escapes]] (DC 22), or if the Strike misses, the net crumbles into rust.\n\nEach time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.\n\n[[Bestiary Effects/Effect_ Barbed Net|Effect: Barbed Net]]"
- name: "Forge Weapon"
desc: "`pf2:1` (manipulate) A levaloch reforges part of their barbed iron substance into a new _+1 [[Equipment/Striking|Striking]] trident_ or barbed net. Their previous trident crumbles to rust.\n\nWhen the levaloch is destroyed, any tridents or barbed nets they created crumble to rust."
- name: "Merciless Thrust"
desc: " When a levaloch hits a creature that has the [[Conditions/Clumsy|Clumsy]], [[Conditions/Enfeebled|Enfeebled]], [[Conditions/Immobilized|Immobilized]], or [[Conditions/Restrained|Restrained]] conditions with a melee trident Strike, the Strike deals an additional 2d6 damage."
name: Levaloch
creatures:
- 1: LevalochFearsome giants of jagged iron, levalochs serve in the armies of Hell as potent warriors and tenacious hunters-creatures of absolute discipline endlessly obedient to diabolical tyrants.
There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.