columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Japalisura"
level: "Creature 12"
alignment: ""
size: "Medium"
trait_01: [[asura]]
trait_02: [[evil]]
trait_03: [[fiend]]
trait_04: [[lawful]]
trait_05: [[unholy]]
modifier: 22
perception:
- name: "Perception"
desc: "+22; Darkvision"
languages: "Common, Diabolic; telepathy 80 feet"
skills:
- name: "Skills"
desc: "Acrobatics: +25, Athletics: +23, Deception: +25, Religion: +22, Stealth: +21"
abilityMods: [5, 7, 4, 2, 4, 5]
speed: 40 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 33
armorclass:
- name: AC
desc: "33; __Fort__ +20, __Ref__ +25, __Will__ +20; +1 status to all saves vs. magic"
hp: 235
health:
- name: ""
- name: HP
desc: "235; __Immunities__ curse; __Weaknesses__ holy 10"
abilities_top:
- name: ""
- name: "Items"
desc: "2x [[Equipment/Hatchet|Hatchet]], 2x [[Equipment/Composite Shortbow|+1 Striking Composite Shortbow]]"
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 80 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
- name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
desc: " A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
abilities_mid:
- name: ""
- name: "Disorienting Faces"
desc: " (aura,mental,visual) 30 feet. The japalisura's faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a DC 32 Will check save.\n* * *\n\n**Critical Success** The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute.\n\n**Success** The creature is unaffected.\n\n**Failure** The creature is disoriented by the horrible faces, taking a -2 circumstance penalty to checks and DCs against the japalisura while it remains in the aura.\n\n**Critical Failure** As failure, except the circumstance penalty is -3."
- name: "Return Arrow"
desc: "`pf2:r` **Trigger** The japalisura is targeted by a ranged attack from a bow.\n\n**Requirements** The japalisura has at least one hand free and is wielding a bow.\n* * *\n\n**Effect** The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow Strike to fire the arrow from their own bow."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Hatchet"
desc: "+23 (agile, sweep, unholy)\n__Damage__ 1d6 + 8 slashing 4d6 mental 1d6 spirit"
- name: "**Ranged** `pf2:1` Composite Shortbow"
desc: "+26 (deadly d10, magical, range 60 feet, unholy)\n__Damage__ 2d6 + 5 piercing 4d6 mental 1d6 spirit"
- name: "Innate Divine Spells"
desc: "DC 32, attack +24; __6th __ _[[Spells/Augury|Augury (At Will)]]_, _[[Spells/Illusory Disguise|Illusory Disguise]]_, _[[Spells/Read Omens|Read Omens (At Will)]]_\n__Constant__ __(6th)__ _[[Spells/Disguise Magic|Magic Aura (Self Only)]]_, _[[Spells/Veil of Privacy|Nondetection (Self Only)]]_, _[[Spells/See the Unseen|See Invisibility]]_"
- name: "False Foe"
desc: "`pf2:1` (divine,incapacitation,mental) **Frequency** once per round.\n* * *\n\n**Effect** The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a Deception check check against the target's Perception DC.\n* * *\n\n**Critical Success** For 1 minute, the target believes that one creature of the japalisura's choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a DC 32 Will check save to end the effect early.\n\n**Success** As critical success except the effect ends at the end of the creature's first turn, without the need for a Will save.\n\n**Failure** The target sees through the japalisura's attempts at misdirection and is temporarily immune to False Foe for 1 day."
- name: "Veil of Lies"
desc: " Japalisuras can produce infinite arrows, as if from an invisible quiver. Each arrow carries a veil of lies that tears at the target's psyche, dealing 4d6 mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura's hatchets are also soaked in the same veil of lies.\n\nThis damage is already reflected in the Strikes above."
name: Japalisura
creatures:
- 1: JapalisuraJapalisuras have a perverse propensity for extracting embarrassing truths from the universe, using a combination of artifice and prophecy to obscure the truth and corrupt traditional soothsaying. They have a special talent for manipulation-feeding listeners’ worst impulses and prejudices, telling them what their prey most want to hear, and twisting their perceptions to suit the japalisuras’ own ends. All this occurs from behind a veil, though, for japalisuras are grotesque fiends with six arms, infinite faces, and an obsession with the profane.
The first japalisura rose from the remains of three demigod archers, sons of a goddess who feared their rise to power and slew them. Their merged form was so terrifying that they struck a deal with a powerful asura rana to alter their face into something more pleasing. The true cruelty of the enchantment became clear only later-the japalisura had a new face, but that face transformed into a different one every minute, each more hideous than the last.
Asuras are, above all, proof that the gods are not infallible. These fiends arose as physical manifestations of divine accidents, taking form when the gods themselves stumbled and blasphemed on a cosmic scale. As a result of their own divine genesis, an asura loves above all to undo the workings of the divine. They eagerly travel to the Material Plane, seeking out temples, congregations of faithful worshippers, and religious orders of all stripes to sow doubt and destroy what the gods seek to build.