columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Hieracosphinx"
level: "Creature 5"
 
alignment: ""
size: "Large"
trait_01: [[beast]]
trait_02: [[chaotic]]
trait_03: [[evil]]
modifier: 14
perception:
  - name: "Perception"
    desc: "+14; Darkvision"
languages: "Sphinx"
skills:
  - name: "Skills"
    desc: "Acrobatics: +11, Athletics: +13, Intimidation: +9, Survival: +12"
abilityMods: [4, 4, 3, -2, 3, 0]
speed: 30 feet,  fly 60 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 22
armorclass:
  - name: AC
    desc: "22; __Fort__ +12, __Ref__ +15, __Will__ +10"
hp: 70
health:
  - name: ""
  - name: HP
    desc: "70"
abilities_top:
  - name: ""
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Buck|Buck]]"
    desc: "`pf2:r`  DC 23 Reflex check\n* * *\n\nMost monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.\n\n**Trigger** A creature [[Actions/Mount|Mounts]] or uses the [[Actions/Command an Animal|Command an Animal]] action while riding the monster.\n* * *\n\n**Effect** The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land [[Conditions/Prone|Prone]]. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall."
 
  - name: "Contingent Glyph"
    desc: " (occult) A hieracosphinx has an innate magical defense similar to a [[Spells/Contingency|Contingency]].\n\nWhen they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast [[Spells/Haste|Haste]] on them. The glyph is then dormant for 1 week.\n\nA critical success to [[Actions/Recall Knowledge|Recall Knowledge]] about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Beak"
    desc: "+15 ()\n__Damage__  2d10 + 4 slashing"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+15 (agile)\n__Damage__  2d8 + 4 slashing"
 
  - name: "Pounce"
    desc: "`pf2:1`  The hieracosphinx Strides and makes a Strike at the end of that movement. If they began this action [[Conditions/Hidden|Hidden]], they remain hidden until after the attack."
 
  - name: "Shriek"
    desc: "`pf2:1` (auditory,incapacitation) The hieracosphinx emits a shrill, ear-piercing shriek. Each non-sphinx in a 60-foot emanation must attempt a DC 22 Fortitude check save. Any creature that attempts a save is temporarily immune for 24 hours.\n* * *\n\n**Critical Success** The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.\n\n**Success** The creature is [[Conditions/Deafened|Deafened]] for 1 round.\n\n**Failure** The creature is deafened for 1 minute and [[Conditions/Stunned|Stunned 1]]."
 
name: Hieracosphinx
creatures:
  - 1: Hieracosphinx

Lacking the intelligence of their kin, falcon-headed hieracosphinxes are cowardly, cruel-hearted creatures. They guard their territory ruthlessly against weaker intruders.


Sphinxes are a family of mystical beings that combine leonine, avian, and usually humanoid features. Though the most common sphinxes are famous on their own merits, the family includes other types of sphinxes as well.