columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Hatred Siktempora"
level: "Creature 18"
rare_03: [[Rare]]
alignment: ""
size: "Medium"
trait_01: [[evil]]
trait_02: [[siktempora]]
trait_03: [[time]]
modifier: 33
perception:
  - name: "Perception"
    desc: "+33; Darkvision"
languages: "Aklo; (can't speak any language), telepathy 500 feet"
skills:
  - name: "Skills"
    desc: "Athletics: +35, Deception: +32, Intimidation: +32, Stealth: +32, Dimension of Time Lore: +32"
abilityMods: [9, 6, 4, 4, 7, 6]
speed: 80 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 42
armorclass:
  - name: AC
    desc: "42; __Fort__ +28, __Ref__ +30, __Will__ +33"
hp: 240
health:
  - name: ""
  - name: HP
    desc: "240, regeneration 50 (deactivated by holy, mental, or orichalcum); __Immunities__  disease,  emotion,  poison"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 500 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
 
  - name: "Temporal Sense"
    desc: "  A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll."
 
  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Regeneration|Regeneration 50 (Deactivated by Holy, Mental, Orichalcum)]]"
    desc: "  This monster regains the listed number of Hit Points each round at the beginning of its turn. Its [[Conditions/Dying|Dying]] condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4."
 
  - name: "Impending Dread"
    desc: " (aura,emotion,fear,mental,occult) 150 feet. Creatures within the hatred siktempora's aura don't reduce the value of their [[Conditions/Frightened|Frightened]] condition automatically at the end of their turns."
 
  - name: "Punish Flight"
    desc: "`pf2:r`  **Trigger** A creature attempts to [[Actions/Escape|Escape]] from the hatred siktempora\n* * *\n\n**Effect** The siktempora makes a loathing garotte Strike against the triggering creature. This Strike doesn't have Improved Grab."
 
  - name: "Uncanny Pounce"
    desc: "`pf2:0`  **Trigger** The hatred siktempora rolls Dimension of Time Lore for initiative\n* * *\n\n**Effect** The hatred siktempora Strides once and makes a claw Strike, in either order."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Loathing Garotte"
    desc: "+35 (cold, reach 10 feet)\n__Damage__  3d10 + 17 cold plus improved-grab"
 
  - name: "Occult Innate Spells"
    desc: "DC 40, attack +32; __9th __  _[[Spells/Flicker|Blink]]_; __4th __  _[[Spells/Translocate|Dimension Door (At Will)]]_\n__Constant__  __(9th)__ _[[Spells/Air Walk|Air Walk]]_"
 
  - name: "Contorted Clutch"
    desc: "  The hatred siktempora can have up to two creatures [[Conditions/Grabbed|Grabbed]] with their loathing garotte at once."
 
  - name: "Vindictive Crush"
    desc: "`pf2:1`  **Frequency** once per round\n\n**Requirements** The hatred siktempora has a creature [[Conditions/Grabbed|Grabbed]]\n* * *\n\n**Effect** The hatred siktempora tightens their garrote, dealing 5d10 bludgeoning damage to each creature they're Grabbing. Each creature grabbed by the siktempora must attempt a DC 40 Fortitude check save.\n* * *\n\n**Critical Success** The creature takes no damage.\n\n**Success** The creature takes half damage.\n\n**Failure** The creature takes full damage and can't breathe or speak while it remains grabbed; it must hold its breath or begin suffocating.\n\n**Critical Failure** As failure, but double damage and the creature becomes [[Conditions/Restrained|Restrained]] and can't speak for 1 round after it's no longer grabbed."
 
  - name: "[[Bestiary Ability Glossary/Improved Grab|Improved Grab]]"
    desc: "  **Requirements** The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead spend an action to use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
name: Hatred Siktempora
creatures:
  - 1: Hatred Siktempora

Spawned by acts and legacies of cold-blooded spite, hatred siktemporas kill indiscriminately out of pure loathing, methodically hunting down and slaughtering anyone who catches their vile attention. Fortunately for mortals, they typically limit their predations to the Dimension of Time, where they hunt down creatures foreign to that realm-and some native to it.

Hatred siktemporas appear roughly humanoid, but their gaunt forms resemble bone and tendon more than flesh and skin. Adding to their unnerving appearance, their legs have an additional segment between their shin and thigh, and likewise for their eerily long arms. Their featureless faces bear only a singular scar, which takes a different form on every hatred siktempora. They clad themselves in immaculate finery chosen from the most vitriolic empires that ever existed, in the past and the future, and they form a magical garrote as a manifestation of their cold malice.


In the Dimension of Time, intense emotions are more than just ethereal feelings. They accumulate over time, from things like the critical mass of emotion caused by a historic event or a settlement passing down a powerful sentiment for generations. These accretions eventually give birth to siktemporas. Each siktempora feels, with all their being, a singular intense emotion linked to the circumstances that spawned them. A rare few, however, are created when an emotionally invested creature attempts to travel to the Dimension of Time or interferes with the flow of time, which can create paradoxes or manipulate past events.

Siktemporas usually isolate themselves on the Dimension of Time in mindscapes infused with the emotion that created them, but some travel to other planes. These wanderers long to indulge in more of their core emotion or to engender more of that feeling, thus perpetuating their own kind.