columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Ganzi Martial Artist"
level: "Creature 3"
 
alignment: ""
size: "Medium"
trait_01: [[chaotic]]
trait_02: [[ganzi]]
trait_03: [[human]]
trait_04: [[humanoid]]
modifier: 9
perception:
  - name: "Perception"
    desc: "+9; Low-Light Vision"
languages: "Common, Protean"
skills:
  - name: "Skills"
    desc: "Acrobatics: +9, Athletics: +10, Deception: +7, Performance: +7, Stealth: +9"
abilityMods: [3, 4, 0, -1, 2, 2]
speed: 35 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 21
armorclass:
  - name: AC
    desc: "21; __Fort__ +7, __Ref__ +11, __Will__ +9; +1 status to all saves vs. controlled condition"
hp: 36
health:
  - name: ""
  - name: HP
    desc: "36"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "20x [[Equipment/Shuriken|Shuriken]], [[Equipment/Explorer's Clothing|Explorer's Clothing]]"
abilities_mid:
  - name: ""
  - name: "Ganzi Resistance"
    desc: "  The ganzi gains resistance 1 to acid, electricity, or sonic (chosen randomly each day).\n\n[[Bestiary Effects/Effect_ Ganzi Resistance|Effect: Ganzi Resistance]]"
 
  - name: "Ganzi Spells"
    desc: "  Two 2nd level spells of the following chosen at random each day using 1d12.\n\n1: [[Spells/Acid Arrow|Acid Arrow]], 2: [[Spells/Blur|Blur]], 3: [[Spells/Laughing Fit|Laughing Fit]], 4: [[Spells/Humanoid Form|Humanoid Form]], 5: [[Spells/Illusory Object|Illusory Object]], 6: [[Spells/Mirror Image|Mirror Image]], 7: [[Spells/Resist Energy|Resist Energy]], 8: [[Spells/See the Unseen|See the Unseen]], 9: [[Spells/Shatter|Shatter]], 10: [[Spells/Noise Blast|Noise Blast]], 11: [[Spells/Gecko Grip|Gecko Grip]], 12: [[Spells/Telekinetic Maneuver|Telekinetic Maneuver]]"
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Foot"
    desc: "+11 (agile, finesse, sweep)\n__Damage__  1d8 + 5 bludgeoning"
 
  - name: "**Ranged** `pf2:1` Shuriken"
    desc: "+11 (agile, thrown 20 ft.)\n__Damage__  1d4 + 5 piercing"
 
  - name: "Divine Innate Spells (See Ganzi Spells)"
    desc: "DC 19, attack +11; __2nd __  _[[Spells/Acid Arrow|Acid Arrow]]_, _[[Spells/Blur|Blur]]_, _[[Spells/Laughing Fit|Hideous Laughter]]_, _[[Spells/Humanoid Form|Humanoid Form]]_, _[[Spells/Illusory Object|Illusory Object]]_, _[[Spells/Mirror Image|Mirror Image]]_, _[[Spells/Resist Energy|Resist Energy]]_, _[[Spells/See the Unseen|See Invisibility]]_, _[[Spells/Shatter|Shatter]]_, _[[Spells/Noise Blast|Sound Burst]]_, _[[Spells/Gecko Grip|Spider Climb]]_, _[[Spells/Telekinetic Maneuver|Telekinetic Maneuver]]_"
 
  - name: "Flurry of Kicks"
    desc: "`pf2:1`  **Frequency** once per turn\n* * *\n\n**Effect** The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally."
 
  - name: "Handspring Kick"
    desc: "`pf2:1`  **Requirements** The martial artist has both hands free\n* * *\n\n**Effect** The martial artist Steps, then makes a melee Strike at a -1 penalty."
 
name: Ganzi Martial Artist
creatures:
  - 1: Ganzi Martial Artist

Children of primeval chaos, ganzis intertwine the churning pandemonium of the Maelstrom with the more mundane tumult of mortal life. Some arise in bloodlines touched by creatures of chaos in generations previous, while others are changed by planar friction as the Maelstrom seethes upon the shores of creation, but all share the essence of anarchy in their blood and bone.

As children of chaos, ganzis vary wildly in appearance; protean-kin remain the most common, with patches of scales and feathers and mischievous slithering tails. Others might have stranger features, such as horns, glowing orange eyes, or limbs flickering with harmless auras of entropic energy. Ganzis might be dramatically shorter, taller, thinner, or stouter than is typical for their ancestry, and it’s not uncommon for them to be mistaken for more common planar scions.

Independent-minded to a fault, often creative and capricious, ganzis prefer professions that allow them to serve as their own masters. If such a profession gives a ganzi opportunity to baffle or befuddle Golarion’s more staid citizens, then all the better. Many ganzis develop reputations as outgoing, deviant, or thrill-seeking, and many heartily embrace these reputations and lean into them. Of all the planar scions, ganzis are among the most likely to take up life as wanderers.

Ganzis with a taste for close combat are sometimes drawn to martial arts, turning their curious forms into potent and unexpected weapons. It’s common to find such ganzi in the temporary employ of others, whether out of a legitimately shared ideology or simply the need for money. Just as often, though, one may simply find a ganzi martial artist demonstrating their craft on a street corner or dealing out justice to enforcers of cruel laws.


Planar scions are beings infused with the essences of other planes. While the examples presented here include humans with planar heritages, members of nearly any ancestry can be born with an influx of planar energies and become a planar scion.