columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Fortune Eater"
level: "Creature 7"
rare_03: [[Rare]]
alignment: ""
size: "Large"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[incorporeal]]
trait_04: [[spirit]]
trait_05: [[undead]]
trait_06: [[unholy]]
modifier: 13
perception:
  - name: "Perception"
    desc: "+13; Darkvision"
languages: "languages spoken by the adventurers (typically common, dwarven, elven, and goblin)"
skills:
  - name: "Skills"
    desc: "Deception: +15, Intimidation: +13, Performance: +15, Stealth: +15"
abilityMods: [-5, 6, 0, 2, 2, 4]
speed:  fly 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 25
armorclass:
  - name: AC
    desc: "25; __Fort__ +15, __Ref__ +17, __Will__ +13"
hp: 100
health:
  - name: ""
  - name: HP
    desc: "100, void healing, rejuvenation; __Immunities__  death effects,  disease,  paralyzed,  poison,  precision,  unconscious; __Resistances__ all damage 5 (except force, ghost touch, or vitality; double resistance vs. non-magical)"
abilities_top:
  - name: ""
 
  - name: "Languages"
    desc: "  The Fortune Eater speaks languages spoken by the adventurers (typically Common, Dwarven, Elven, and Goblin)."
 
abilities_mid:
  - name: ""
  - name: "Luck Osmosis"
    desc: "`pf2:r` (divine) **Trigger** A creature affected by the fortune eater's unluck aura has just rolled two d20s for a check and taken the lower result\n* * *\n\n**Effect** The fortune-eater stores the higher of the two numbers rolled and uses that number in place of their next d20 roll; this is a fortune effect. They can have only one number stored at a time."
 
  - name: "[[Creature Family Ability Glossary/(Ghost) Rejuvenation|Rejuvenation]]"
    desc: " (divine) Offering the fortune eater a chance to be instrumental in completing a heroic deed releases their component spirits to move on to the afterlife.\n* * *\n\nWhen a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting."
 
  - name: "Unluck Aura"
    desc: " (aura,divine,mental,misfortune) 20 feet. A creature entering the area must attempt a DC 23 Will check save, rolling the save twice and using the worse result. On a successful save, the creature is temporarily immune to fortune eater unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it is within the aura.\n\n[[Bestiary Effects/Effect_ Unluck Aura|Effect: Unluck Aura]]"
 
  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Ghostly Longsword"
    desc: "+17 (finesse, magical, versatile p)\n__Damage__  1d8 + 8 slashing 1d8 void"
 
  - name: "**Melee** `pf2:1` Ghostly Light Mace"
    desc: "+17 (agile, finesse, magical, shove)\n__Damage__  1d4 + 8 bludgeoning 1d8 void"
 
  - name: "**Ranged** `pf2:1` Ghostly Longbow"
    desc: "+17 (deadly d10, magical, range increment 100 feet, volley 30 ft.)\n__Damage__  1d8 + 4 piercing 1d8 void"
 
  - name: "Team Attack"
    desc: "`pf2:3`  Dead teammates coalesce to attack with phantasmal versions of the weapons they used in life. The fortune eater makes a ghostly longsword Strike, ghostly dagger Strike, and ghostly longbow Strike in any order. Each must target a different creature. Their multiple attack penalty doesn't increase until after all the attacks."
 
name: Fortune Eater
creatures:
  - 1: Fortune Eater

The fickle finger of fate has quashed hundreds of fledgling adventurers, sometimes in a particularly memorable or ignominious manner. When a number of would-be heroes perish together in such a way, their restless spirits might arise-spurred by jealousy-to become a fortune eater. A fortune eater is a collective entity that might lurk near fortune tellers, taverns, or Pathfinder Society lodges where adventurers are likely to pass through. The spirit then follows the heroes on their quests until the right moment, when the spirit manifests their unfortunate abilities to get the party killed and potentially add them to the collective. Sometimes they linger near the lairs of a powerful monster, waiting for parties of unwary adventurers.

A fortune eater lingers because of unfinished business: to move on, they must help a hero defeat a great threat or acquire a legendary item. Ironically, their jealousy, rage, and powers of bad luck make this extremely unlikely.