columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Eunemvro"
level: "Creature 5"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[humanoid]]
trait_02: [[lawful]]
trait_03: [[vitality]]
modifier: 11
perception:
- name: "Perception"
desc: "+11; Darkvision"
languages: "Common"
skills:
- name: "Skills"
desc: "Acrobatics: +14, Athletics: +13, Intimidation: +10, Stealth: +12, Forge of Creation Lore: +12, Undead Lore: +14"
abilityMods: [4, 5, 4, 3, 2, 3]
speed: 35 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 22
armorclass:
- name: AC
desc: "22; __Fort__ +13, __Ref__ +14, __Will__ +11"
hp: 78
health:
- name: ""
- name: HP
desc: "78; __Immunities__ death effects; __Resistances__ void 5"
abilities_top:
- name: ""
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity]]"
desc: "`pf2:r` **Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."
- name: "Retributive Suplex"
desc: "`pf2:r` **Trigger** A Medium or smaller creature attempts a melee Strike against the eunemvro and the attack roll is a critical failure\n* * *\n\n**Effect** The eunemvro seizes the triggering creature, using the attacker's momentum to send them flailing overhead. The triggering creature must succeed at a DC 23 Reflex check save or be forcibly moved to a space on the opposite side of the eunemvro, landing [[Conditions/Prone|Prone]]."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Fist"
desc: "+14 (agile, magical)\n__Damage__ 2d6 + 6 bludgeoning"
- name: "**Melee** `pf2:1` Foot"
desc: "+14 (magical)\n__Damage__ 2d8 + 6 bludgeoning plus knockdown"
- name: "Occult Innate Spells"
desc: "DC 20, attack +12; __2nd __ _[[Spells/Peaceful Rest|Gentle Repose]]_\n__Cantrips__ __(3rd)__ _[[Spells/Void Warp|Chill Touch (Undead Only)]]_, _[[Spells/Vitality Lash|Disrupt Undead]]_"
- name: "Blessed Strikes"
desc: " The eunemvro's Strikes deal damage that's either bludgeoning or vitality - whichever deals more damage to the target creature."
- name: "Tide of Creation"
desc: "`pf2:2` (light,occult,vitality) **Requirements** The eunemvro isn't [[Conditions/Fatigued|Fatigued]]\n* * *\n\n**Effect** The eunemvro channels from their soul a blast of searing vitality energy, bathing their enemies in a wave of blinding light and cosmic power.\n\nThe eunemvro creates either a 10-foot cone or a 30-foot line, dealing 6d8 vitality damage (DC 22 Fortitude check save). A creature that critically fails its save is [[Conditions/Blinded|Blinded]] for 1d4 rounds.\n\nAfter using this ability, the eunemvro becomes fatigued."
- name: "[[Bestiary Ability Glossary/Knockdown|Knockdown]]"
desc: "`pf2:1` **Requirements** The monster's last action was a successful Strike that lists Knockdown in its damage entry\n* * *\n\n**Effect** The monster attempts to [[/act trip]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty."
name: Eunemvro
creatures:
- 1: EunemvroEunemvros wander the Material Plane with the sole purpose of destroying undead. These mysterious beings claim to hail from the Forge of Creation, although they have no direct evidence of their supposedly otherworldly origins other than their unusual appearance: tall, lean humanoids with an okapi’s head. If they truly hail from the Forge of Creation, they don’t seem to have any method to return there and have made their home on the Material Plane-a home, unfortunately, infested by the unnatural living dead.
Beings composed or animated by void energy-including lowly skeletons and zombies as well as wights and ghouls-rightly fear confrontation with a eunemvro, for few other creatures possess innate abilities so perfectly suited for the eradication of such monsters with but a touch. In addition to magical abilities, eunemvros are adept martial artists whose mighty fists and feet channel the force of vitality energy with every blow.
Most of these solitary hunters believe mortals incapable of comprehending their cosmic mandate, though they themselves only understand this drive as a directive instilled in them by the strange powers that sent them to the Material Plane. If pressed, some eunemvro might grudgingly accept aid from those who have proven capable of slaying the undead.