columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Dvorovoi"
level: "Creature 3"
 
alignment: ""
size: "Small"
trait_01: [[chaotic]]
trait_02: [[fey]]
modifier: 12
perception:
  - name: "Perception"
    desc: "+12; "
languages: "Common, Fey"
skills:
  - name: "Skills"
    desc: "Crafting: +8, Nature: +9, Stealth: +9, Household Lore: +11"
abilityMods: [3, 2, 1, -1, 0, 1]
speed: 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 18
armorclass:
  - name: AC
    desc: "18; __Fort__ +10, __Ref__ +9, __Will__ +7"
hp: 44
health:
  - name: ""
  - name: HP
    desc: "44; __Weaknesses__ cold iron 5"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "Pitchfork"
  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) within their entire bound yard]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
 
  - name: "Master of the Yard"
    desc: "  The dvorovoi helps or causes trouble in the yard, milking or scaring cows, protecting or scattering tools, and so forth. By commanding their home to attack, the dvorovoi can [[Actions/Grapple|Grapple]], [[Actions/Shove|Shove]], [[Actions/Trip|Trip]], and [[Actions/Disarm|Disarm]] with their enraged home Strike.\n\nThe dvorovoi uses their Household Lore instead of Athletics skill for these checks."
 
abilities_mid:
  - name: ""
  - name: "Shy"
    desc: "  A dvorovoi is naturally [[Conditions/Invisible|Invisible]] while within sight of their bound home. The dvorovoi can become visible, or even selectively visible-allowing some people to see them."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Pitchfork"
    desc: "+12 ()\n__Damage__  1d8 + 6 piercing"
 
  - name: "Primal Innate Spells"
    desc: "DC 18, attack +10; __2nd __  _[[Spells/Entangling Flora|Entangle]]_, _[[Spells/Speak with Animals|Speak with Animals (At Will)]]_; __1st __  _[[Spells/Charm|Charm (Animals Only)]]_, _[[Spells/Command|Command (Animals Only)]]_, _[[Spells/Mending|Mending]]_\n__Cantrips__  __(2nd)__ _[[Spells/Telekinetic Hand|Mage Hand]]_, _[[Spells/Prestidigitation|Prestidigitation]]_"
 
name: Dvorovoi
creatures:
  - 1: Dvorovoi

Traditionally, the dvorovoi is seen as the domovoi’s younger sibling and has charge of a peasant’s yard and all the animals and tools within. Animals favored by the dvorovoi become healthy, strong, and obedient, while less-loved livestock are exhausted and miserable. Peasants with a resident dvorovoi make sure to formally introduce new livestock to the house spirit and placate the spirit by leaving meals in the shed. Dvorovoi loathe white-furred animals and chase away any all-white cows or horses, though they have no similar grudge against chickens.


House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse-wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of “spirits,” though in truth they are fully embodied fey.

House spirits take an almost parental interest in “their” mortals. Given proper respect, these fey work tirelessly for their charges-they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.