columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Domovoi"
level: "Creature 2"
alignment: ""
size: "tiny"
trait_01: [[chaotic]]
trait_02: [[fey]]
trait_03: [[good]]
modifier: 11
perception:
- name: "Perception"
desc: "+11; "
languages: "Common, Fey"
skills:
- name: "Skills"
desc: "Crafting: +9, Stealth: +7, Household Lore: +11"
abilityMods: [1, 3, 1, 3, 5, 1]
speed: 20 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 17
armorclass:
- name: AC
desc: "17; __Fort__ +5, __Ref__ +9, __Will__ +11"
hp: 35
health:
- name: ""
- name: HP
desc: "35; __Weaknesses__ cold iron 4"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) within their entire bound home]]"
desc: " Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
- name: "Master of the Home"
desc: " A home with a friendly domovoi is blessed, as the domovoi cooks, cleans, fetches water, and does a hundred other small tasks.\n\nA home so blessed never suffers from random accidents such as fires, and any checks to [[Actions/Craft|Craft]], [[Actions/Earn Income|Earn Income]], [[Actions/Repair|Repair]], or [[Actions/Subsist|Subsist]] in the home receive a +2 circumstance bonus. If the domovoi is unfriendly, such checks take a -2 circumstance penalty instead, as the domovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery.\n\nA domovoi must spend a week in a place before these benefits occur."
abilities_mid:
- name: ""
- name: "Shy"
desc: " A domovoi is naturally [[Conditions/Invisible|Invisible]] while within sight of their bound home. The domovoi can become visible, or even selectively visible—allowing some people to see them."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Broom"
desc: "+7 ()\n__Damage__ 1d4 + 3 bludgeoning"
- name: "**Ranged** `pf2:1` Enraged Home (Bludgeoning)"
desc: "+9 (primal, range increment 30 feet)\n__Damage__ 1d8 + 4 bludgeoning"
- name: "**Ranged** `pf2:1` Enraged Home (Piercing)"
desc: "+9 (primal, range increment 30 feet)\n__Damage__ 1d8 + 4 piercing"
- name: "**Ranged** `pf2:1` Enraged Home (Slashing)"
desc: "+9 (primal, range increment 30 feet)\n__Damage__ 1d8 + 4 slashing"
- name: "Primal Innate Spells"
desc: "DC 18, attack +10; __1st __ _[[Spells/Mending|Mending (At Will)]]_\n__Cantrips__ __(1st)__ _[[Spells/Telekinetic Hand|Mage Hand]]_, _[[Spells/Prestidigitation|Prestidigitation]]_, _[[Spells/Telekinetic Projectile|Telekinetic Projectile]]_"
- name: "Home Guardian"
desc: " By commanding their home to attack, the domovoi can [[Actions/Grapple|Grapple]], [[Actions/Shove|Shove]], [[Actions/Trip|Trip]], and [[Actions/Disarm|Disarm]] with their enraged home Strike.\n\nThe domovoi uses their Household Lore instead of Athletics skill for these checks."
name: Domovoi
creatures:
- 1: DomovoiThe elderly domovoi are patrons of the home and the dearest of all house spirits to the people they live with. Families with a domovoi leave a bowl of milk in the corner of the home in thanks, and peasants often take great pains to coax a domovoi to follow them to a new house.
An enraged domovoi rallies the home itself in their defense. Anything in the house could betray its residents. Crockery falls onto the heads of attackers, doors slam in their faces, carpets tangle their feet, and woe betide the attacker if someone has hung a sword on the wall.
House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse-wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of “spirits,” though in truth they are fully embodied fey.
House spirits take an almost parental interest in “their” mortals. Given proper respect, these fey work tirelessly for their charges-they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.