columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Caulborn"
level: "Creature 7"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[astral]]
modifier: 18
perception:
  - name: "Perception"
    desc: "+18; Thoughtsense (Precise) 120 Feet"
languages: "Aklo, Chthonian, Common, Daemonic, Diabolic, Draconic, Empyrean, Protean, Requian, Utopian; telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Arcana: +17, Deception: +15, Intimidation: +15, Nature: +16, Occultism: +19, Religion: +14, Society: +17"
abilityMods: [2, 4, 3, 6, 5, 4]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 24
armorclass:
  - name: AC
    desc: "24; __Fort__ +12, __Ref__ +15, __Will__ +18"
hp: 105
health:
  - name: ""
  - name: HP
    desc: "105; __Immunities__  visual; __Resistances__ mental 10"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
 
  - name: "Collective Sense"
    desc: " (mental,occult) Caulborn are aware of all other caulborn within 300 feet, with the effects of a [[Spells/Status|Status]] spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked."
 
  - name: "[[Bestiary Ability Glossary/Thoughtsense|Thoughtsense (Precise) 120 feet]]"
    desc: " (mental,occult) Thoughtsense allows a monster to sense all non-mindless creatures at the listed range."
 
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+17 (agile, finesse)\n__Damage__  2d10 + 5 slashing"
 
  - name: "**Melee** `pf2:1` Hand"
    desc: "+17 (finesse, mental)\n__Damage__  2d12 mental"
 
  - name: "Occult Innate Spells"
    desc: "DC 25, attack +17; __7th __  _[[Spells/Interplanar Teleport|Plane Shift (Self Only)]]_; __4th __  _[[Spells/Charm|Charm]]_, _[[Spells/Vampiric Feast|Vampiric Touch (x2)]]_; __3rd __  _[[Spells/Hypnotize|Hypnotic Pattern]]_, _[[Spells/Mind Reading|Mind Reading (x3)]]_, _[[Spells/Paralyze|Paralyze]]_\n__Cantrips__  __(4th)__ _[[Spells/Daze|Daze]]_, _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Read Aura|Read Aura]]_, _[[Spells/Shield|Shield]]_"
 
  - name: "Consume Thoughts"
    desc: "`pf2:1` (mental) **Requirements** The caulborn's last action was a successful hand Strike\n* * *\n\n**Effect** The caulborn steals some of the psychic energy from the creature it hit. The target must attempt a DC 25 Will check save; regardless of the outcome, the creature is temporarily immune to Consume Thoughts for 1 minute.\n* * *\n\n**Success** The target is unaffected.\n\n**Failure** The target becomes [[Conditions/Stupefied|Stupefied 2]] for 1 minute, and the caulborn regains 1d12 healing Hit Points.\n\n**Critical Failure** As failure, but the target is [[Conditions/Stupefied|Stupefied 3]] for 1 minute and the caulborn regains 2d12 healing Hit Points. If the target was already stupefied when the caulborn used this ability, the target is also [[Conditions/Confused|Confused]] for 1 round."
 
  - name: "Cooperative Scrying"
    desc: " (occult,scrying) Three or more caulborn adjacent to each other can collectively cast [[Spells/Scrying|Scrying]] once per day (DC 25 Will check), with no limit to the duration so long as at least three caulborn remain adjacent and use no actions other than to Sustain the Spell.\n\nThe daily limit applies to all caulborn who participated, meaning none of them can participate in another _scrying_ that day."
 
name: Caulborn
creatures:
  - 1: Caulborn

Telepathic prophets and historians, caulborn gather in small cabals for protection and camaraderie, using their collective brainpower to unravel cosmic conundrums. Once they’ve exhausted an area’s secrets, they depart, seeking new homes hidden within cities, sequestering themselves within caves, or lurking in forgotten corners of the planes. From the moment an ioton absorbs especially profound thoughts and begins taking on the permanent form of a young caulborn, these ennosites’ genius and toughness grow with each new discovery. Absorbing such information destabilizes their corporeal form, like when books are stacked too high, so excess knowledge seeps from a caulborn’s body, causing a literal brain drain that caulborn find incredibly vexing. To avoid this occurrence, caulborn must feed on others’ psychic energy to maintain themselves, which is usually a harmless process. Especially hungry caulborn even abduct prey.

Despite their need to feed, caulborn rarely care to interact with other creatures, especially beings that could react to their appearance with fear or hostility. They occasionally make exceptions for accomplished scholars or storied travelers, however, bartering their own lore for outside secrets.


The Astral Plane is a planar nexus, connecting the planes of the Inner Sphere to those of the Outer Sphere, a realm of timeless silver substance charged with mental essence drawn from throughout the Great Beyond. Most creatures on the Astral Plane are visitors-predators seeking to poach from the River of Souls, psychopomps guarding against such incursions, and aeons monitoring the flow of raw quintessence through the Antipode. Yet, this plane has spawned creatures native to its strange currents and eddies, foremost of which is the family of thought-spawned creatures known as ennosites.

An ennosite’s form physically embodies of its thought and purpose. As some ideals and goals are shared, so are certain forms.