columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Caligni Caller"
level: "Creature 6"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[caligni]]
trait_02: [[chaotic]]
trait_03: [[evil]]
trait_04: [[humanoid]]
modifier: 11
perception:
  - name: "Perception"
    desc: "+11; Greater Darkvision"
languages: "Caligni, Sakvroth"
skills:
  - name: "Skills"
    desc: "Arcana: +9, Intimidation: +14, Occultism: +13, Stealth: +15"
abilityMods: [2, 5, 1, 1, 1, 4]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 24
armorclass:
  - name: AC
    desc: "24; __Fort__ +9, __Ref__ +15, __Will__ +11"
hp: 70
health:
  - name: ""
  - name: HP
    desc: "70, death umbra"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Dagger|Dagger]]"
  - name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
    desc: "  A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."
 
abilities_mid:
  - name: ""
  - name: "Death Umbra"
    desc: " (darkness) When the caller dies, an explosion of shadow devours their body. Each creature in a 10-foot emanation must attempt a DC 22 Fortitude check save.\n* * *\n\n**Critical Success** The creature is unaffected.\n\n**Success** The creature is [[Conditions/Enfeebled|Enfeebled 1]] for 1 minute.\n\n**Failure** The creature is [[Conditions/Enfeebled|Enfeebled 2]] and [[Conditions/Slowed|Slowed 1]] for 1 minute."
 
  - name: "[[Bestiary Ability Glossary/Light Blindness|Light Blindness]]"
    desc: "  When first exposed to bright light, the monster is [[Conditions/Blinded|Blinded]] until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's [[Conditions/Dazzled|Dazzled]]."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Dagger"
    desc: "+15 (agile, finesse, versatile s)\n__Damage__  1d4 + 4 piercing 1d6 void"
 
  - name: "Occult Innate Spells"
    desc: "DC 24, attack +16; __5th __  _[[Spells/Umbral Journey|Shadow Walk]]_; __4th __  _[[Spells/Darkness|Darkness]]_; __3rd __  _[[Spells/Chilling Darkness|Chilling Darkness (x2)]]_, _[[Spells/Grim Tendrils|Grim Tendrils (x3)]]_; __2nd __  _[[Spells/Darkness|Darkness (At Will)]]_\n__Cantrips__  __(3rd)__ _[[Spells/Void Warp|Chill Touch]]_, _[[Spells/Detect Magic|Detect Magic]]_"
 
  - name: "Rituals"
    desc: "_Owb Pact_"
 
  - name: "[[Bestiary Ability Glossary/Sneak Attack|Sneak Attack]]"
    desc: "  The caller deals an additional 2d6 precision damage to [[Conditions/Off-Guard|Off-Guard]] creatures."
 
name: Caligni Caller
creatures:
  - 1: Caligni Caller

Although the mysterious demigods known as the Forsaken disappeared eons ago, many calignis continue to follow their ancient traditions of worship.

Owbs, once the Forsaken’s servants, still respond to caligni prayers. Caligni callers serve as the priests of their communities, calling upon these shadowy owb patrons for guidance, favors, and power. Their most important ceremony, the blanching, determines the potential of most newborn calignis and shapes their eventual forms.

Due to their close ties to the malevolent owbs, most callers exhibit cruel and inscrutable natures. They often lead caligni enclaves alongside caligni stalkers as spiritual advisors. Callers tend to be highly superstitious, seeing omens everywhere, and they avoid revealing details of their rituals even to other calignis.


Each individual in caligni society serves a specific role. At times, certain roles so rarely find suitable candidates that a community might only see a few individuals fill them in an entire generation.