columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Brainchild"
level: "Creature 11"
rare_03: [[Rare]]
alignment: ""
size: "Large"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[illusion]]
trait_04: [[mental]]
modifier: 18
perception:
  - name: "Perception"
    desc: "+18; Darkvision"
languages: "telepathy 100 feet, universal language"
skills:
  - name: "Skills"
    desc: "Deception: +22, Intimidation: +24, Performance: +22, Society: +21, Stealth: +20"
abilityMods: [4, 5, 4, 2, 3, 7]
speed: 30 feet,  fly 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 30
armorclass:
  - name: AC
    desc: "30; __Fort__ +21, __Ref__ +22, __Will__ +18"
hp: 200
health:
  - name: ""
  - name: HP
    desc: "200; __Immunities__  death effects,  disease,  doomed,  scrying; __Weaknesses__ mental 10"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
 
  - name: "Universal Language"
    desc: "  Anything spoken by the brainchild is perceived by the listener in its native language."
 
  - name: "Urban Legend"
    desc: "  A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them.\n\nThe brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability.\n\nA creature can [[Actions/Seek|Seek]] or [[Actions/Sense Motive|Sense Motive]] (against the brainchild's Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have.\n\n*   **[[Bestiary Ability Glossary/Tremorsense|Tremorsense]]** (imprecise) 100 feet\n*   **Immunity** to one damage type, magic school, or condition\n*   **Weakness** 10 to one damage type other than mental\n*   **Resistance** 10 to physical damage, with an exception for either cold iron or silver\n*   **[[Bestiary Ability Glossary/Frightful Presence|Frightful Presence]]** (aura, emotion, fear, mental) 100 feet, DC 28\n*   **1d6 Extra Damage** on Strikes, of a type one foe believes in\n*   **Additional Spells** [[Spells/Phantom Pain|Phantom Pain]] and [[Spells/Shadow Blast|Shadow Blast]] at 6th rank"
 
abilities_mid:
  - name: ""
  - name: "Persistence of Memory"
    desc: " (illusion,mental,occult) When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after 2d4 days."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Illusory Weapon"
    desc: "+24 (illusion, mental, occult)\n__Damage__  4d6 + 10 mental plus urban-legend"
 
  - name: "**Ranged** `pf2:1` Illusory Weapon"
    desc: "+24 (illusion, mental, occult, range 100 feet)\n__Damage__  4d6 + 6 mental plus urban-legend"
 
  - name: "Occult Innate Spells"
    desc: "DC 30, attack +22; __5th __  _[[Spells/Phantasmal Killer|Phantasmal Killer (Image Resembles the Brainchild) (x3)]]_; __4th __  _[[Spells/Translocate|Dimension Door (x2)]]_\n__Cantrips__  __(6th)__ _[[Spells/Ghost Sound|Ghost Sound]]_, _[[Spells/Message|Message]]_"
 
name: Brainchild
creatures:
  - 1: Brainchild

A rumor can become so vivid and so persistent that it comes to life, creating a brainchild-a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors swirl around the victims of a Phantasmal Killer spell. A brainchild’s capabilities grow when they pursue a believer but deflate against skeptics, making them only as bad as one thinks they are. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.