columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Arboreal Archive"
level: "Creature 12"
alignment: ""
size: "huge"
trait_01: [[good]]
trait_02: [[plant]]
modifier: 25
perception:
- name: "Perception"
desc: "+25; Low-Light Vision, Tremorsense (Imprecise) 60 Feet"
languages: "Arboreal, Common, Fey; speak with plants"
skills:
- name: "Skills"
desc: "Athletics: +23, Diplomacy: +22, Nature: +25, Stealth: +19, Forest Lore (applies to the arboreal archive's territory): +28"
abilityMods: [7, -1, 5, 4, 7, 4]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 33
armorclass:
- name: AC
desc: "33; __Fort__ +23, __Ref__ +17, __Will__ +27"
hp: 230
health:
- name: ""
- name: HP
desc: "230; __Weaknesses__ axe vulnerability 10, fire 15; __Resistances__ bludgeoning 10, piercing 10"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) 60 feet]]"
desc: " Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
- name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
desc: " A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
abilities_mid:
- name: ""
- name: "Abeyance Rift"
desc: " If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals 8d10 mental damage to creatures within 30 feet (DC 32 Will check save) before dissipating; those who fail also fall [[Conditions/Prone|Prone]]."
- name: "Axe Vulnerability"
desc: " An arboreal archive takes 10 additional damage from axes."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Branch"
desc: "+25 (reach 15 feet)\n__Damage__ 3d10 + 10 bludgeoning plus improved-knockdown"
- name: "Primal Innate Spells"
desc: "DC 32, attack +24; __6th __ _[[Spells/Tangling Creepers|Tangling Creepers]]_; __3rd __ _[[Spells/Earthbind|Earthbind (At Will)]]_; __2nd __ _[[Spells/Entangling Flora|Entangle]]_\n__Constant__ __(4th)__ _[[Spells/Speak with Plants|Speak with Plants]]_"
- name: "Memory Maelstrom"
desc: "`pf2:3` (concentrate,incapacitation,mental,nonlethal,primal) The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals 5d6 mental damage to each enemy within 40 feet, who must attempt a DC 32 Will check save.\n* * *\n\n**Critical Success** The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.\n\n**Success** The creature is [[Conditions/Stunned|Stunned 1]] and takes half damage.\n\n**Failure** The creature takes full damage and is [[Conditions/Stunned|Stunned 3]].\n\n**Critical Failure** The creature takes double damage, is [[Conditions/Confused|Confused]] for 2d4 rounds, and is stunned 3."
- name: "[[Bestiary Ability Glossary/Improved Knockdown|Improved Knockdown]]"
desc: " **Requirements** The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry\n* * *\n\n**Effect** The monster attempts to [[/act trip]] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty."
name: Arboreal Archive
creatures:
- 1: Arboreal ArchiveArboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, keeping mental records of the passing seasons of the world around them. Their knowledge of humanoid affairs varies, as they find quickly shifting political situations difficult to comprehend, but through fungal networks, reports from arboreal wardens, and other woodland chatter, arboreal archives learn of each storm, drought, or logging threat encountered throughout their long years. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out. Arboreal regents call upon archives for advice in times of strife, conferring on the best course of action to protect their realms.
It is rare for there to be more than one arboreal archive in a given region. When an archive senses they’re nearing the end of their lengthy lifespan, a grove of regents gathers to nominate the wisest among them to become the next archive. After four seasons’ deliberation, all arboreals in the area congregate to witness the succession ritual, during which the elder arboreal archive transfers their collected wisdom to the elected replacement before retiring.
Arboreals are tree-like ancient guardians of forests, nurturing new growth and maintaining a balanced ecosystem as if the vast wilderness were their garden. Arboreals are thoughtful and deliberate - until something threatens their realms and invites their wrath.