columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Angheuvore Flesh-Gnawer"
level: "Creature 2"
rare_03: [[Rare]]
alignment: ""
size: "Medium"
trait_01: [[elf]]
trait_02: [[evil]]
trait_03: [[humanoid]]
trait_04: [[mortic]]
modifier: 7
perception:
  - name: "Perception"
    desc: "+7; Darkvision, Scent (Imprecise) 30 Feet"
languages: "Common, Elven, Necril"
skills:
  - name: "Skills"
    desc: "Acrobatics: +8, Athletics: +7, Intimidation: +5, Medicine: +5, Stealth: +8, Survival: +5"
abilityMods: [3, 4, 3, 2, 1, 1]
speed: 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 18
armorclass:
  - name: AC
    desc: "18; __Fort__ +9, __Ref__ +10, __Will__ +5"
hp: 30
health:
  - name: ""
  - name: HP
    desc: "30, void healing"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Composite Shortbow|Composite Shortbow]], [[Equipment/Elven Curve Blade|Elven Curve Blade]], 20x [[Equipment/Arrows|Arrows]]"
  - name: "Carrion Scent (Imprecise) 30 feet"
    desc: "  An angheuvore can smell creatures that have the [[Conditions/Doomed|Doomed]], [[Conditions/Dying|Dying]], or [[Conditions/Wounded|Wounded]] condition as an imprecise sense."
 
abilities_mid:
  - name: ""
  - name: "Consecration Vulnerability"
    desc: "  An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by [[Spells/Anointed Ground|Anointed Ground]], is [[Conditions/Slowed|Slowed 1]]."
 
  - name: "Death Gasp"
    desc: "`pf2:1` (divine) The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead.\n\nThe angheuvore gains the undead trait and becomes immune to bleed, death effects, disease, [[Conditions/Paralyzed|Paralyzed]], poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.\n\nDeath Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).\n\n[[Bestiary Effects/Effect_ Death Gasp|Effect: Death Gasp]]"
 
  - name: "Invigorating Feast"
    desc: "`pf2:1` (manipulate) **Requirements** The angheuvore is adjacent to a [[Conditions/Paralyzed|Paralyzed]], [[Conditions/Restrained|Restrained]], or [[Conditions/Unconscious|Unconscious]] creature, or a deceased creature that died in the last hour\n* * *\n\n**Effect** The angheuvore feasts upon the creature, dealing their jaws Strike damage (DC 15 Fortitude check save); a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute."
 
  - name: "Paralysis"
    desc: " (divine,incapacitation) Any living creature hit by an angheuvore's jaws Strike must succeed at a DC 15 Fortitude check save or become [[Conditions/Paralyzed|Paralyzed]].\n\nIt can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save."
 
  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+10 (finesse)\n__Damage__  1d6 + 5 piercing plus paralysis"
 
  - name: "**Melee** `pf2:1` Elven Curve Blade"
    desc: "+10 (finesse, forceful)\n__Damage__  1d8 + 5 slashing"
 
  - name: "**Ranged** `pf2:1` Composite Shortbow"
    desc: "+10 (deadly d10, propulsive, range increment 60 feet)\n__Damage__  1d6 + 3 piercing"
 
name: Angheuvore Flesh-Gnawer
creatures:
  - 1: Angheuvore Flesh-Gnawer

Angheuvores, or mortic elves, have an insatiable hunger for raw humanoid flesh-though they’re reluctant to feed on other elves. Most stalk the streets of human nations, such as Druma, Razmiran, and the River Kingdoms. Impatient and impulsive, they’re opportunistic hunters, preying on the wounded and isolated.


Mortics are humanoids overwhelmed by void energy who still cling to life, surviving as twisted amalgams of living and undead. Though they feel unnatural cravings and resemble corpses, mortics live, breathe, eat, sleep, and procreate. However, a mortic can suspend their living functions simply by holding their breath, becoming more like a true undead.

Mortics are largely new to Golarion, with most created in droves when the Whispering Tyrant destroyed entire cities with his Radiant Fire, a magical explosion fueled by the collision of void and vitality energy. From among the corpses of these tragedies rose mortics, living survivors mistaken for corpses and left behind as a result. They found themselves in a twilight state-neither fully alive or undead. The necrotic pollutants of the Gravelands and the Isle of Terror continue to create mortics, seeping into neighboring lands through the air, earth, and water to infect the populace. Though most of the living in these lands fear becoming transformed, some believe becoming a mortic is their best chance of survival in the face of the encroaching hordes of the dead.

A mortic’s powers differ by ancestry, though they do have a few commonalities. Reading or hearing scripture induces headaches, and they experience great discomfort when treading upon sacred ground. For those who were religious in life, these new changes can be devastating.