columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Witchfire"
level: "Creature 9"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[incorporeal]]
trait_04: [[spirit]]
trait_05: [[undead]]
trait_06: [[unholy]]
modifier: 18
perception:
- name: "Perception"
desc: "+18; Darkvision"
languages: "Aklo, Common, Necril"
skills:
- name: "Skills"
desc: "Acrobatics: +17, Deception: +19, Intimidation: +21, Occultism: +18, Stealth: +19"
abilityMods: [-5, 6, 0, 3, 3, 6]
speed: fly 40 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 28
armorclass:
- name: AC
desc: "28; __Fort__ +15, __Ref__ +21, __Will__ +18"
hp: 125
health:
- name: ""
- name: HP
desc: "125, void healing; __Immunities__ death effects, disease, fire, paralyzed, poison, precision, unconscious; __Resistances__ all damage 10 (except force, ghost touch, or vitality; double resistance vs. non-magical)"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Coven|Coven]]"
desc: " (mental,occult) The witchfire adds [[Spells/Nightmare|Nightmare]], [[Spells/Phantasmal Killer|Phantasmal Killer]], [[Spells/Phantasmal Calamity|Phantasmal Calamity]], and [[Spells/Summon Entity|Summon Entity]] to their coven's spells.\n\nA coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven.\n* * *\n\nThis monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the concentrate trait, and can sense what another coven member is sensing as a two-action activity, which has the concentrate trait as well.\n\nCovens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single action that has the concentrate trait. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-rank [[Spells/Cursed Metamorphosis|Cursed Metamorphosis]] spell and all the following spells, which the coven can cast at any rank up to 5th: [[Spells/Augury|Augury]], [[Spells/Charm|Charm]], [[Spells/Clairaudience|Clairaudience]], [[Spells/Clairvoyance|Clairvoyance]], [[Spells/Dream Message|Dream Message]], [[Spells/Illusory Disguise|Illusory Disguise]], [[Spells/Illusory Scene|Illusory Scene]], [[Spells/Scouting Eye|Scouting Eye]], and [[Spells/Talking Corpse|Talking Corpse]]. Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the [[Spells/Control Weather|Control Weather]] ritual, with a DC of 23 instead of the standard DC.\n\nIf a coven member's departure or death brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells."
abilities_mid:
- name: ""
- name: "Opportune Witchflame"
desc: "`pf2:r` **Trigger** A creature makes a melee Strike against or touches the witchfire\n* * *\n\n**Effect** The witchfire makes a witchflame caress Strike against the triggering creature."
- name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
desc: " A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Witchflame Caress"
desc: "+21 (agile, finesse, magical, unholy)\n__Damage__ 3d6 fire plus witchflame 3d6 void plus witchflame"
- name: "**Ranged** `pf2:1` Witchflame Bolt"
desc: "+21 (magical, range 100 feet, unholy)\n__Damage__ 2d6 fire plus witchflame 2d6 void plus witchflame"
- name: "Occult Innate Spells"
desc: "DC 28, attack +20; __6th __ _[[Spells/Summon Entity|Summon Entity (Will-o'-Wisp Only)]]_; __5th __ _[[Spells/Wave of Despair|Crushing Despair]]_; __4th __ _[[Spells/Invisibility|Invisibility]]_, _[[Spells/Phantasmal Killer|Phantasmal Killer]]_; __3rd __ _[[Spells/Phantom Pain|Phantom Pain]]_; __2nd __ _[[Spells/Illusory Disguise|Illusory Disguise (At Will)]]_\n__Cantrips__ __(5th)__ _[[Compendium.pf2e.spells-srd.Item.kl2q6JvBZwed4B6v|Dancing Lights]]_, _[[Spells/Ghost Sound|Ghost Sound]]_"
- name: "Coven Spells"
desc: "DC 28, attack +20; __8th __ _[[Spells/Cursed Metamorphosis|Baleful Polymorph]]_; __6th __ _[[Spells/Phantasmal Calamity|Phantasmal Calamity]]_; __5th __ _[[Spells/Augury|Augury]]_, _[[Spells/Charm|Charm]]_, _[[Spells/Clairaudience|Clairaudience]]_, _[[Spells/Clairvoyance|Clairvoyance]]_, _[[Spells/Dream Message|Dream Message]]_, _[[Spells/Illusory Disguise|Illusory Disguise]]_, _[[Spells/Illusory Scene|Illusory Scene]]_, _[[Spells/Nightmare|Nightmare]]_, _[[Spells/Phantasmal Killer|Phantasmal Killer]]_, _[[Spells/Scouting Eye|Prying Eye]]_, _[[Spells/Summon Entity|Summon Entity]]_, _[[Spells/Talking Corpse|Talking Corpse]]_"
- name: "Rituals"
desc: "_Control Weather_"
- name: "Witchflame"
desc: " (curse,fire,occult) Any creature that takes void damage from a witchfire's Strike must attempt a DC 26 Will check save.\n* * *\n\n**Critical Success** The creature is unaffected and is temporarily immune to witchflame for 1 hour.\n\n**Success** The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be [[Conditions/Concealed|Concealed]] ([[Conditions/Invisible|Invisible]] creatures are [[Conditions/Concealed|Concealed]] rather than being [[Conditions/Undetected|Undetected]]) and gains weakness 5 to fire for 1 round.\n\n**Failure** As success, but the effect is permanent until removed.\n\n**Critical Failure** As failure, but the creature gains weakness 10 to fire.\n\n[[Bestiary Effects/Effect_ Witchflame (Success)|Effect: Witchflame (Success)]]\n\n[[Bestiary Effects/Effect_ Witchflame (Failure)|Effect: Witchflame (Failure)]]\n\n[[Bestiary Effects/Effect_ Witchflame (Critical Failure)|Effect: Witchflame (Critical Failure)]]"
- name: "Witchflame Kindling"
desc: "`pf2:2` (fire,occult) **Requirements** A creature within 30 feet of the witchfire burns with witchflame\n* * *\n\n**Effect** The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing 5d6 fire damage and 5d6 void damage to that creature (DC 28 Fortitude check save).\n\nThe witchfire can't use Witchflame Kindling for 1d4 rounds."
name: Witchfire
creatures:
- 1: WitchfireManifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful hag or witch dies in agony or rage. The body at the center of the flames usually resembles the witch’s idealized self-image, regardless of their age and appearance at the time of their death.
A witchfire often resides in a bog or swamp, which slowly blackens and decays around them. These regions are often plagued by will-o’-wisps, which seem to have an uncanny relationship with the resident witchfire. A witchfire might visit villages on the edge of their home terrain to lure away villagers, but always attack victims within earshot to make sure that other villagers hear the screams. A witchfire might also ally with other hags or witches and even join their covens, but a witchfire is incapable of forming covens entirely on their own.